Scripts / Video + JumpToLevelIfUsed(e)

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Honkeyboy
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Posted: 1st Aug 2016 14:28
I think i may have asked this before but just in case didn't or maybe someone has found a workaround i thought i'd bring it up. When i use the play video call in the winzone/returnzone scripts the video plays fine, the problem is it jumps back to the level briefly before it jumps to the next level making it all look very poor. I've tried various bits in the script and am having no joy, anyone know a way to stop this? Is it to be added in an update? Anyone? Thanks
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Belidos
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Posted: 1st Aug 2016 15:20
As far as I know you can't stop it, the video is basically running over the top of the level and it won't jump to the next level until the video ends, when the video ends it closes and then jumps you to level.

Your best bet would be to jump to the new level and then have a storyzone to play the video, but even then I think you will see the next level before the video instead.

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Honkeyboy
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Posted: 1st Aug 2016 15:22
Right ok thought so Thanks Belidos i'll edit them out for now then and find a new approach.
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When Reality is broken. Game designers can fix it and make it more realistic
Belidos
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Posted: 1st Aug 2016 15:32
Hmn, just a thought, I don't know how to do it, but maybe in the script have it set brightness to zero when the video starts (shouldn't effect the video, just the level), then jump to the level, that way when the video ends you will just get a black screen for a second before the loading screen comes up.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
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Honkeyboy
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Posted: 1st Aug 2016 16:47 Edited at: 1st Aug 2016 16:56
hmm nice idea m8 i'll try that ty Edit: carnt find the command to set contrast which would be the easiest way there is set fog and ambiance but even off and fog on im getting mixed results
Intel i5 4950 Quad core 3.3ghz
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Nvidia NVS 315 1gb
and a well fed mouse on a wheel

When Reality is broken. Game designers can fix it and make it more realistic
Belidos
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Posted: 1st Aug 2016 18:07
There must be a way to do it, there's a script in the store that makes doors work like in resident evil where you use the door, the screen fades to black, it transports you elsewhere, and then fades back in. So there must be a way.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
smallg
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Posted: 2nd Aug 2016 00:51
just paste a sprite to the screen, much easier
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https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Honkeyboy
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Posted: 2nd Aug 2016 21:28
K thanks smallg found a better workaround now m8, never thought of that could have just used a black sprite lol there ya go
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and a well fed mouse on a wheel

When Reality is broken. Game designers can fix it and make it more realistic

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