Scripts / Entity issue!! useing Smallg's free scripts !

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Cripleshot
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Posted: 13th Jul 2016 19:59
I am trying to get he pickup quest script to work. but wen i put down my items ( Entity's ) the numbers never stay in a row. like 1,2,3,4 or 24,25,26,27,28... can't seem to get it working always a different number and if i put the first number of entity i set. then the last i placed it like please collect 65 items.... i'm like what thats not right. can anyone help explain his to me! please....
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Pirate Myke
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Location: El Dorado, California
Posted: 14th Jul 2016 19:30
Want to be sure I am looking at the right script that you are referring to.
Could you post the link to the post that the script is listed on.
Then we will see if we can get it going.
Thanks
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Cripleshot
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Posted: 14th Jul 2016 23:21
https://forum.game-guru.com/thread/207801?page=5#msg2500378

Here it is. Sorry about the delay. I am trying to be able to pick up 5 item's (maybe more) and return them to the quest giver, but when I add my entity's they never stay in numbered order always skipping between every 3 to 4 entity numbers like.... 1,2,3,6,7.... or 84,85,86,90,91.... so I am unable to do more then 4 items to pickup. If you know a better way. it would be great..
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Pirate Myke
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Posted: 15th Jul 2016 02:38
Thank you. I will see what can be done with it. Smallg himself was having issues with it according to the post.



Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Cripleshot
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Posted: 15th Jul 2016 03:54
thanks would be great
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smallg
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Posted: 15th Jul 2016 09:46
Entities get numbered in sequence for when they are placed but if you delete anything that number becomes free and a new object will take that number instead of following the sequence.
You can save (and reopen to be safe) the map to fix it (as all models will shift down to fill the gap), this can be annoying if you have scripts that rely on specific entity numbers so if its only a few gaps you might be best just to add a few filler models instead until you are back in sequence.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Pirate Myke
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Posted: 15th Jul 2016 15:08
Thanks smallg.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Cripleshot
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Posted: 15th Jul 2016 15:41
well a would get annoying... LOL i see what you mean.. ill give that a try! thanks
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Cripleshot
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Posted: 15th Jul 2016 19:25
Thanks smallg. that got o working!

Thanks Pirate Myke!
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