Scripts / Delete Sprite based on Timer?

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Nathan38
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Posted: 2nd Jul 2016 10:06
Hi all,
Can anyone tell me what's going on here? I've never used timers before so I think that's the issue? Basically the sprite shows properly and all that but it doesn't go away after 2 seconds.



Thanks!
smallg
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Posted: 2nd Jul 2016 10:09
Start timer also acts like reset timer (if there was such a command) so the gettimer in this script is always going to be 0.
You need to call starttimer only once when needed
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Nathan38
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Posted: 2nd Jul 2016 10:50
Hi smallg,
Thanks for getting back to me. So does that mean that I should do "if StartTimer > 2000 then"? Sorry I'm not firing on all cylinders this morning
Corno_1
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Posted: 2nd Jul 2016 12:46
No you should prevent the function StartTimer(e) to start again, so it should look more like this
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Nathan38
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Posted: 3rd Jul 2016 08:37 Edited at: 3rd Jul 2016 08:48
Hi Corno_1,
That works perfectly, however what should I do if I want to do that for multiple sprites? for example if the players level has gone up to 2 instead, should I set the timerstarted to 0 in line 13 of the snippet posted?

EDIT:
Nevermind, I think I sorted it.

Thanks again all!

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