Thanks Bod, i've really been trying to make it my own, so i'm taking a long time with all the models etc. In fact, in that scene i think there's only three models i've used that aren't mine (the two fishing boats, and the construction building), although i'll have to use more eventually as certain things i can't model, mainly organic things like animals, birds etc. and things like plants/trees are fairly generic so i think it will be safe to use those.
This scene's also another great example of smoke and mirrors, there's only a couple of small streets there, along with the docks, but it looks like it's part of a larger city, even the buildings themselves, which look like complete buildings aren't what
they seem, here's a picture of what the houses look like from behind...
Only half a building, half the polygons and less texture space used, it's little tricks like this that i've been learning to keep the framerate up.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.
Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.