Now that the majority of the scripts are in place and easily added, I've gone back to modelling, and I've gone right back to the beginning.
I decided it wouldn't male much sense starting them off on the beach without a lot of introduction, I need to explain how you got there and so on.
What I have chosen to do with the "story" is to present it as a first hand account of an incident that happened to the player in the past, a kind of a revelation of the real story after years of it being kept quiet if you will.
The game will start with a black screen and the date/time in the bottom left corner, the character "Mike" will introduce himself, tell you about his work, and begin the story, much like he's recording the story for the newspapers or something. He will end with something along the lines of "... it was Tuesday night around 11pm and I had just returned home....".
At this point you will load into the hallway of an apartment, there will be a laptop looping the skype call sound (need to find a sound that's similar but not actually the skype call to avoid copyright stuff), this is the intro area, you will have a voice call with a colleague who will send you off to meet Patrick, the captain of a fishing trawler that does some work for your organisation, who will drop you off at the island.
During the intro scene you will be prompted to gather a backpack, some food, a water bottle, fill the water bottle, collect your flashlight and some batteries, and pack a first aid kit, with text info explaining the keys and process behind, interacting with things, using the torch, eating, drinking, and healing etc.
So, anyway, enough rambling, when I decided on an apartment, I spent an hour looking through my purchased models, but couldn't find anything that was quite right for what I wanted, so I loaded up blender and knocked up a quick one bedroom apartment, here it is:
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.