Off Topic / First of its Kind game !!! No Mans Sky

Author
Message
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 27th Mar 2016 05:06 Edited at: 27th Mar 2016 15:24
If you havent heard of No Mans Sky. Its worth a look.

A First of its kind !!!! This game is basically Infinite. You can get into your spaceship, fly towards another planet, get out and walk around for a year , explore. then fly off to as many planets as you can find for the rest of your entire life and never run out of new places to go.



Its made with worlds on the scale of two to the power of 64.

In numerical terms, that's 18.4 quintillion planets, or 18,446,744,073,709,551,616 if you want to see all of the digits. Visiting that many planets in the game at the rate of 1 per second would take about, oh, 584 million years.

No Man's Sky has touted its universe as functionally infinite, which know-it-alls on message boards tut-tutted is impossible, of course, as all technology has a limitation. So, Murray told IGN, Hello Games plotted out its universe on a scale of 2 to the power of 64 to be sure it was totally out of reach for a person or a team of persons ever to see all of No Man's Sky's universe.

Because 2 to the power of 32 — the original number of planets the game would have generated — would create some 4.29 billion worlds. Realize that 80 years — the average life expectancy in the U.S. — comprises 2.5 billion seconds and change.

It would take about 7.3 billion persons, all working from birth until death, visiting a planet every second of their lives in this game, to see 18.4 quintillion worlds combined. The current population of Earth is 8 billion people. So, yeah, No Man's Sky has an infinite universe, to any reasonable person, anyway.


Release date June 21st 2016
PM
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 27th Mar 2016 11:01
I'm very interested to see if it lives up to the hype. What they've achieved with a very small team is impressive.
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 28th Mar 2016 16:42
Keep in mind that the worlds are generated from the same pool of assets, so after a while it should feel a lot less massive as you might think now.
Kind of like the dungeons in oblivion.
Cool game, but yes, the hype might be exaggerated.
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 29th Mar 2016 02:16
Love the concept and style.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 29th Mar 2016 03:10
@ wolf . Yes i know. Just like our Universe uses the same pool of basic elements. His I bet is using more than ours. From some of what I seen the worlds seem to look many different ways. But for me the fact someone built this game that is so huge and the largest open world of all time is awesome .

Another video of some different worlds I found.

PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 29th Mar 2016 12:03
Don't get me wrong! I think the game is fantastic as well
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 29th Mar 2016 14:24
There was a game out decades ago that pretty much did the same, it's quite famous too

i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 30th Mar 2016 05:29
I've been gaming since Pinball and atari, what game would that be Belidos?
PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 30th Mar 2016 07:03 Edited at: 30th Mar 2016 07:05
I especially like the art style, very upbeat and has a positive vibe! Good contrast to all the dark and dreary space games.

Oh! I think Belidos means Frontier : Elites II (?)

Quote: "gaming since Pinball"


Ha! Real shame that you don't find any pinball machines anymore... at least not in my area. We called these "Flipper"
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 30th Mar 2016 10:04
Yup, Elite and Frontier (Elite II) had almost unlimited generated planets randomly generated with mathematical algorithms, granted the graphics weren't great, but it was the 80's/90's.

i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 30th Mar 2016 20:04
Procedural terrain generation isn't new, but the ability to fly through space towards one of quintillions of star systems, choose a planet, fly directly to a planet's surface, get out, walk around and interact with the unique wildlife is something special, and I really hope they pull it off.
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 31st Mar 2016 22:57
@gtox, yea from my understanding the older games would be a loading screen , video or such as you went to the next planet . Hmm frontier elite, i'll give it a look haha must have missed it. I started online gaming with Tribes, and have always wanted something like No Mans Sky, hope they pull it off.
PM
Dagger_Valley
8
Years of Service
User Offline
Joined: 1st Dec 2015
Location:
Posted: 5th Apr 2016 17:38 Edited at: 7th Apr 2016 20:54
This game would most certainly overwhelm me!

Ever since I was a kid I've always been obsessed with discovering every part of an open world. From GTA to Gothic, I've never wanted to continue a storyline without witnessing every corner of the games world I'm in.
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 6th Apr 2016 22:40
well Dagger, prepare to play for the rest of your life :0
PM
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 7th Apr 2016 20:04
I think the key will be how different the various worlds are. If the worlds and the wildlife are roughly the same wherever you go, people will get bored quickly. The way they balance the game will also be crucial - if every world with water has a huge variety of giant beasts wandering around, the novelty will wear off. If too few worlds have interesting wildlife, people will become bored and frustrated. They've been working on this game for ages now, so I really hope they've balanced it well.
=VX=Doggy
14
Years of Service
User Offline
Joined: 29th Nov 2009
Location: USA NC
Posted: 8th Apr 2016 02:19
Gtox, I think the same, But I have seen where there are supposed to be worlds that are toxic, some frozen, there is even ai as in intelligent alien life on some. Wish I knew just how many different things they are using to allow the math to create the worlds.
PM

Login to post a reply

Server time is: 2024-05-08 21:47:11
Your offset time is: 2024-05-08 21:47:11