Free Models and Media / Working geiger counter

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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 7th Feb 2016 11:04
Haven't seen any of these in the store here or anywhere in fact, has one been made in the past..... I guess it would have to be designed as a weapon to be able to be carried. ????
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granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 7th Feb 2016 12:33
Thats a cool idea,would look great. Maybe one of the talented guys will make one .

Dave
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=VX=Doggy
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Joined: 29th Nov 2009
Location: USA NC
Posted: 7th Feb 2016 16:46
I'm not sure, but I think there may have been one in this https://forum.thegamecreators.com/thread/190747 has 43 ghost hunting devices .
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Belidos
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 7th Feb 2016 18:49
They're FPSC entities, they'll probably need converting for GG.
geistschatten
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Joined: 10th Apr 2012
Playing: GameGuru
Posted: 8th Feb 2016 06:59
Scripting question: Is it for an area or an object?

I would imagine with the area you would need 2 scripts, one for the trigger zone and another for the counter. If it's an object I would think one script could work for just the counter by measuring the player distance to an entity name.

I no script writer, I was just trying to help you narrow down the request.

With the addition of the compass (or radar), it might be just a matter of adding different styled HUD images and sound effects.

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