Free Models and Media / Please try these models

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Voodoo
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Posted: 8th Jan 2016 12:51
made these 2 Buildings, please try them.
i have a set of Blocks made that allows anybody to make some buildings and want to know your comments in order to proceed

visit my homepage to download 3D Content
http://voodoogstudios.webs.com/

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Lance
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Posted: 8th Jan 2016 15:15
I like these too . Keep up the good work ..
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Pirate Myke
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Posted: 8th Jan 2016 15:44 Edited at: 8th Jan 2016 15:59
Very nice. Thank you.

I did run into this guy in the mesh. You might want to remove him.


I also added the normal, spec and illumination textures.
More glowing stuff on the panels would make this pop even better.


Textures attached below.

oh one other thing the building in the picture came into the editor offset from where I inserted it. Check to see that it is a 0,0,0 when you export it. Also they all come in as dynamic entities. Change static to 1 in the fpe files.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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Voodoo
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Posted: 8th Jan 2016 17:17
thanks mike, yeah just experimenting with these models. the guy will disappear.
and thanks for the Textures
visit my homepage to download 3D Content
http://voodoogstudios.webs.com/
Voodoo
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Posted: 8th Jan 2016 17:21
Myke, did you do the Specular map with gimp?
if yes would you be so kind to tell me which parameters you have used? i like the effect
visit my homepage to download 3D Content
http://voodoogstudios.webs.com/
perelect
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Posted: 8th Jan 2016 20:29
Hi Voodoo,
these look great.. as usual.
This building is sunk into the ground.
nice work..
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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Pirate Myke
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Posted: 8th Jan 2016 21:11
I used Quixel Suits 2 for this.

In gimp take the normal map and de saturate it.
Then invert it.
Then you will need to clamp the range using the levels tools to make the edges a fine as possible.

Bring in your diffuse texture and place it under the above layer.
De saturate that and adjust the brightness and contrast to represent light bouncing off corners. You will nee to hide the normal layer to work on this layer. Remember the whiter the more it shines.
You can add a little grunge to this by using some of the brushes and darkening or brightening scratches and wear.

Turn on the normal layer and then choose screen in the blend section and then using the transparency slider, bring it down so that the two layer blend representing the best of the specular and the gloss of the intended objects material.

Flatten the layers and export as your _s map.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Voodoo
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Posted: 9th Jan 2016 06:39
Thanks Myke will be trying this later today.
visit my homepage to download 3D Content
http://voodoogstudios.webs.com/
Tarkus1971
Audio Media Maker
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Posted: 9th Jan 2016 10:12
brilliant stuff voodoo, love this sci fi stuff
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Posted: 9th Jan 2016 18:11
My NB folder is getting big. Thanks
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Honkeyboy
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Posted: 16th Feb 2016 20:45
Love your models Voodoo I use loads of them will be sure to try these out....cheers

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