Product Chat / 2016 and still no.......

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JackalHead
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Posted: 5th Jan 2016 20:11 Edited at: 5th Jan 2016 20:12
Here it is 2016 and we still have no easy custom character import feature or buildings creator etc. I hope this year actually brings more features to make a game.
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synchromesh
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Posted: 5th Jan 2016 21:50 Edited at: 5th Jan 2016 21:51
Have you got your vote in ...
https://www.game-guru.com/feature-vote/results

If not get that slider pushed to the top ...
https://www.game-guru.com/feature-vote
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JackalHead
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Posted: 6th Jan 2016 22:32 Edited at: 6th Jan 2016 22:35
Last I looked there wasnt even the option for a custom character importer on the voting app. As for the buildings creator. Thats the only thing I voted on. Custom character import is one of the first things that should of been added to this software. Here it is 4 or 5 years later maybe more, not sure which Ive lost count, and still no character importer.
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Belidos
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Posted: 6th Jan 2016 22:50 Edited at: 6th Jan 2016 22:53
You know the model importer imports characters too right? Granted you have to have them in the right formats and do a bit of the setup yourself, but it's there, it just needs some refining.

If you can't find something on the list you want to vote for then there's a section at the bottom for submitting your own feature requests.

As to whether it should be one of the first things added to the software, that's a matter of opinion, and like it or not most don't seem to have the same opinion, otherwise it would have been voted to the top of the list already, they're adding things in order of which addition has the most votes (with some variation if for example something can't be done before something else and so on), so it's us the community that decides.

JackalHead
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Posted: 6th Jan 2016 23:05
I wont argue with you. Il just state... that almost all game engines have the option to easily import custom animated characters. Its a core feature of almost every game engine. Ive been ranting about this for years and I know others have as well...
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synchromesh
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Posted: 6th Jan 2016 23:14 Edited at: 6th Jan 2016 23:47
Quote: "Here it is 4 or 5 years later maybe more, not sure which Ive lost count, and still no character importer."


Neither .. 18 months tops ... Reloaded Kickstarter was 31st Oct 2012 .... First beta release 31-10-2013 ..The first year you can knock off really as your not likely to get an importer in the first release ... A lot has been done since including Free Flight Mode, Character Creator, Model importer, Third Person, a complete C++ engine Rewrite ..

Its not as bad as you think for a few coders if you do the maths .... TGC don't have hundreds like Unity and UDK ..
And we are only in the 6th day of 2016
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Belidos
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Posted: 6th Jan 2016 23:42
Hmn that's odd, because if I remember right Unity didn't get a decent easy to use character importer until November 2012, 7 years after it was first released
Jerry Tremble
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Posted: 7th Jan 2016 00:31
Quote: "Reloaded Kickstarter was 31st Oct 2012 .... First beta release 31-10-2013 "


syncromesh is right. Someone else around here was saying it's been over 10 YEARS in development! LOL! I think for two programmers they are doing a fantastic job so far, but that's just my opinion.
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Shadow man
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Posted: 7th Jan 2016 00:51
Quote: "Neither .. 18 months tops"


"Wednesday, 2 January 2013
Back In The Saddle, Reloaded & Ready To Ride" ,....

....to quote from Lee's very first blog,....so let's be honest here, it is over 3 years
now,.....not 18 months tops,.....so come on.

But never mind,.....us early adopters have a lot of patience,......don't we ?.

Anyway, I think this year we will finally be able to do something with this software,..
....at last,....hopefully.
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synchromesh
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Posted: 7th Jan 2016 12:36
Quote: ""Wednesday, 2 January 2013
Back In The Saddle, Reloaded & Ready To Ride" ,....

....to quote from Lee's very first blog,....so let's be honest here, it is over 3 years
now,.....not 18 months tops,.....so come on. "


I was actually more referring to the first day we got our hands on the product , the groundwork ..for me thats when all features and things start to get added..

I wasn't counting the first 12 months as I said in initially coding Reloaded
I was going by the first release date from the first beta release 31-10-2013 until lets say last day of 2015 is around 26 months ( just over 2 years )
The engine C++ re write took about 3 months so ok its " around 23 months " and thats roughly working it out ... So for me its just under 2 years but certainly not 10, 5, 4 or even 3 years waiting for the character importer

Which was what I was referring to

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Jerry Tremble
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Posted: 7th Jan 2016 13:08 Edited at: 7th Jan 2016 13:18
LOL, I read the dates but I didn't double check the math! Still, not as long as implied previously!


Quote: "But never mind,.....us early adopters have a lot of patience,......don't we ?"


Either way you look at it, we do have a lot of patience! From the start, I was guessing about 5 years before I would be able to do everything I want, so I think we are right on track for that. I will probably start on my first real project this summer. I'm guessing it will take me a few more years to finish a level or two.
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synchromesh
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Posted: 7th Jan 2016 14:18 Edited at: 7th Jan 2016 14:21
Quote: "LOL, I read the dates but I didn't double check the math! Still, not as long as implied previously!"


I didn't include any of beta testing, Problem solving, fixing etc during these periods for the other features added so taking all that into consideration it wasn't far off

I was only trying to get across the point that what may seem years really isn't with all things considered
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JackalHead
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Posted: 7th Jan 2016 18:15
Hence the I've lost count... I'm not sure how many years its been. I just know its been years of...Maybe this update is the one. The reason Im harping so much about this is: I want to be able to make my game, but I also want to be able to add custom animated characters to the store. The wait continues...

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Stab in the Dark software
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Posted: 8th Jan 2016 00:59
You guys are expecting a lot for $9.99 software. Maybe if we all paid a subscription fee we could help fund
these features.
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Jerry Tremble
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Posted: 8th Jan 2016 01:35
Quote: "You guys are expecting a lot for $9.99 software."


No kidding! But then, making a game engine can't be that far removed from, say, making a fast food burger, lol.
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synchromesh
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Posted: 8th Jan 2016 08:56
Quote: "You guys are expecting a lot for $9.99 software. Maybe if we all paid a subscription fee we could help fund
these features."


Well you could put me down for that .... Good idea
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smallg
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Posted: 8th Jan 2016 09:45
Can I get the burger please? I was a gold backer, should be included in my deal right? :p
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Posted: 8th Jan 2016 15:47
Quote: "Can I get the burger please? I was a gold backer, should be included in my deal right?"


I do not think so. I was a gold backer as well and I think I got my moneys worth.
If you expect triple A features to be added to the game engine you should expect to pay for them.
Without more funding I guess they will let the software go open source. If they do and somebody
mods it, do you not think they would want to get paid for their time and expertise.
New sales is what will fund new development. Gold pledgers are not new sales.
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synchromesh
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Posted: 8th Jan 2016 17:57
I don't really count my Pledger fees as Buying GameGuru ....
I was investing in the creation of a product I wanted and not so much buying it ... With any crowdfunding or kickstarter there will always be risks but once you have the product its all because of your investment

You have to forget what others are paying now because it wouldnt exist if we hadn't
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3com
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Posted: 8th Jan 2016 18:52
Here you know you are investing in a project with long term benefits.

The creature has to grow, and all participate in their education and development.

Meanwhile, we enjoy the pleasure of a building, with only a knife and a toothbrush, enjoy the pleasure of the challenge.
Just my thoughts.

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science boy
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Posted: 8th Jan 2016 19:14 Edited at: 8th Jan 2016 19:14
yep glad it exists and glad it is progressing, and glad they are in it for the long haul. the freedom given with this engine outweighs almost anything on the internet. even texture packs have more restrictions. so quit the whining of impatience we are lucky to have a very free engine
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Posted: 8th Jan 2016 20:20
Quote: "yep glad it exists and glad it is progressing, and glad they are in it for the long haul"


I doubt this will continue without more funding. Have you read Lee's blog?
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science boy
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Posted: 8th Jan 2016 20:50 Edited at: 8th Jan 2016 20:55
Quote: "I doubt this will continue without more funding. Have you read Lee's blog?"


about him having a steak?

i think they are ok they are beginning the new year with optimism and they are looking at ideas and possible speed ups. but again they have assured they are doing this for the forseeable future. agk2 is doing very well and the original fpsc is going free along with dbpro. that is old software that is no longer of use as outdated and old. this software is getting x11, has a good editor and some very nice attributes some healthy dlcs and the dlcs will help with things. there are many possible scenarios and i dont think they are panicing just yet. because as soon as x11 is in then they are up to date with things. and then the outdated graphics which tbh is not true if you are a good artist then you can make good looking games also graphics are half the game. you have an ever expanding lua system which thanks to a jolly good bunch we have hundreds of scripts which help and also there is a mystery supporter who financed things way back. so he will oversee this software develop too. a lot of work gone into this. they just have to crack on and also plan new money extras. they know what they are doing. luckily well they are learning a bit as well which is good. we have a terrain sytem and large map which is totally new. and compare this to fpsc at the moment this wins out the other wins in.

but this is already superior in optimised, still got a lot of advancing to do. a good physics and good language which speed things up then x11 is a winner and so on and so on. so this will by this time next year i hope will be near its main requests completed. depending on how many jaunts hols and basic messing about. if they cut media reply time and twiches etc they may meet their targets. but it is still going along. i was a gold pledgee too. just a tough time at the moment. and untill x11 player start etc is in they will get grumpy people on steam slamming it. but i remain loyal and can see a positive. and if people slowly adapt and explore instead of waiting then you may improve your graphics etc and lua etc and maybe have good debates online etc. what ever happens i jumped in from the start and even though i occasionally moan i pipe up when the guys put me into line. but i see good things not bad.

i remember a top down editor only, no lights shown on and no animation in editor, nothing like what this has. but the more people pipe on about editor this editor that other things get delayed. i think the ediotor should be left for now and crack on with x11 before more bad press about outdated graphics
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synchromesh
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Posted: 8th Jan 2016 20:59
Quote: "about him having a steak?"


Ye I thought that .... A STEAK !!!
Lets just chuck the whole thing in then
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science boy
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Posted: 8th Jan 2016 21:05
Quote: "Ye I thought that .... A STEAK !!!
Lets just chuck the whole thing in then"


lol glad you saw that too. he sold the franchise for steak night!
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Bloodknight
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Posted: 8th Jan 2016 23:02 Edited at: 8th Jan 2016 23:03
I think the price of the engine is wholly irrelevant, the value comes from the potential, which itself comes from the quality and skill of the company employees, nice to see that the established few can still gang up on an unwanted question :p

But simply put, any price tag on it and it becomes a commercial product and as such allows a 'consumer' to demand, or at the very least expect core features and inferred future features of that product

in my mind it is perfectly valid to ask a question of a *new product* that in itself is nothing much more than an upgrade of a *previous product* and where the question was asked of all those previous products. (this is a direct response to the gang trolling of the poor guy who said he'd been waiting for years for feature x)

I have been a supporter of TGC for many years, longer even than my join date (which is something to do with the new billing/invoice tracking system being added in early 2010 and my first purchase after that date) and all told they have been proving devs, budding devs and the just plain code tinkerers and explorers for a long time. This is a whole new TGC quite different to what I remember, at the moment I prefer the old TGC, and hope that gameguru rapidly becomes a non alpha/beta product and that it will soon become a better product than FPSC

oh... and just a side note, i'm not sure which users are getting cheap ass versions @ $9.99 probably tightwad american steam users, but as of current time/date UK Steam charges are over twice that.
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science boy
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Posted: 8th Jan 2016 23:17
@ bloodknight, it matters not of time spent with a company, ok the guy was within his rights to state a comment, i often do, and i get as you call it trolled, i never mean anything harsh myfingers type before i think sometimes, and to be honest i mean no harm. i get told to zip it lots ( and good reason sometimes,) but i also have been waiting. and i was in a strange way i guess trying to be optimistic, and the positives. ps i am from the uk not american which as no relevance to my apparent trolling.

i have read the thread and it is not as bad as some places, a bit of running with something that tickles. i am sure no harm was meant really bloodknight. but i will apologize if i have offended anyone.

hope that helps. and as i say i type faster than my brain. 1 word a minute. but i paid 60 pound so i was at the beginning and so i know of waiting.
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rolfy
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Posted: 8th Jan 2016 23:39 Edited at: 8th Jan 2016 23:47
Quote: "(this is a direct response to the gang trolling of the poor guy who said he'd been waiting for years for feature x)

oh... and just a side note, i'm not sure which users are getting cheap ass versions @ $9.99 probably tightwad american steam users, but as of current time/date UK Steam charges are over twice that."
I dunno, you berate some for trolling the OP then go on to be entirely rude towards Americans and Steam users (many of whom hang around these forums too). The reason some users got GG cheaper is down to TGC and their inclusion in'Humble Bundle' plus other deals and nothing to do with 'tightwad Americans on Steam' which isn't exclusive to Americans either, so I don't have any idea what prompted you to say that. You could just as easily be in UK and got one of the 'cheap ass deals'.
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Posted: 8th Jan 2016 23:55
Quote: "oh... and just a side note, i'm not sure which users are getting cheap ass versions @ $9.99 probably tightwad american steam users, but as of current time/date UK Steam charges are over twice that"


All countries pricing here.

https://steamdb.info/app/266310/

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Bloodknight
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Posted: 9th Jan 2016 00:13
hehe a little like you, I both type and speak from the hip Usually before my retarded politically correct diplomatic human half of my brain starts to convert truth and honesty into lies, and no you were not at all the intended target of my mild sarcasm :p

Quote: " the freedom given with this engine outweighs almost anything on the internet. even texture packs have more restrictions."

This comment however make me wonder if you are in fact from mainland china instead of the UK and have very limited access to like 99.99999% of the internet :p

While my utter personal disdain for anything kickstarter or kickstarter style related prevents me from paying over inflated prices for pre-order products, or pre-funding already rich and over paid developers and companies that shouldn't be using kickstarter anyway (read pillars of eternity and star citizen) i do to a certain extent have respect for most people who choose to back smaller indie type products like gameguru (i refuse to call it GG because of garagegames which holds claim to GG from over a decade ago :p) but like every part of every community there is that small minority that makes the loudest noise. In capitalist countries people who spend the most think they are the most important and aren't afraid to make sure people know it, i.... disagree and aren't afraid to let them know it :p

But to get back onto track regardless of the silly democratic discussion stuff that seems to be happening, this engine is progressing how the developers know it needs to be developed and as i said looking forward to the day when this is a completed product
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Jerry Tremble
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Posted: 9th Jan 2016 00:24 Edited at: 9th Jan 2016 00:34
As a tightwad American Steam user myself, I sure wish I could've gotten it at $7.49 instead of whatever the price of the gold pledge at the start! I pledged even more on the kickstarter. Just kidding, but seriously, the price of this product is irrelevant and should be to anyone who is serious about using it. It's value really lies in what you get out of it. Personally I've gotten many more times out of it in terms of enjoyment than I originally paid for it. For comparison, I subscribed to UE4 for over a year @ $30/month. Tightwad, indeed!

EDIT: As for trolling the OP, I think it was simply the exaggerated amount of time since GG/Reloaded's inception that was being criticized, and not even criticized really, just being corrected. I think the OP explained himself pretty well in response. When you are anxious to see something completed, it can seem like forever!
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Bloodknight
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Posted: 9th Jan 2016 00:45 Edited at: 9th Jan 2016 00:46
the link proves beyond doubt what UK users have always known, steam screws over UK residents.

As for rude to americans, we still hold grudges, Boston 1773 anybody :p
(also, we hate the French because if it wasn't for them you'd still be paying tax on tea :p)

its all about the tea dude, the tea...

PS i know my english sucks, but which joker set my avatar to yoda. lol
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Jerry Tremble
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Posted: 9th Jan 2016 00:53
Quote: "the link proves beyond doubt what UK users have always known, steam screws over UK residents."


Actually, compared to dollars those prices look to be about right, of course, I don't know what the days were that those prices come from or what the exact exchange rates were on those days, but they look to be in the ballpark!
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JackalHead
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Posted: 9th Jan 2016 17:35 Edited at: 9th Jan 2016 19:05
Wow this really started a flame war....I did not mean for this to happen. I was just reminding the devs about an importer. You have to do that from time to time. I too have been a long time Game Creators purchaser, I've had dark basic, realm crafter, fps creator etc. So I know there slow about adding features.

Thanks Bloodknight

P.S I loved FPS creator X10 and was [MOD EDIT ] when it was terminated..... If only GG had those features

Please do not use profanity..
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Teabone
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Posted: 12th Jan 2016 21:09 Edited at: 12th Jan 2016 21:10
Quote: "$9.99"


Wish that was the case. I was a gold pledger at the time of purchase.


I'm still waiting for the ability to swim since day one lol
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Posted: 12th Jan 2016 21:36 Edited at: 12th Jan 2016 21:37
Quote: "
Wish that was the case. I was a gold pledger at the time of purchase."


But you got 5 copies of the software plus several DLC packs.
It is getting a little old listening to gold pledgers complain how they paid a high price
and are not getting their moneys worth. If you think The Game Creators can continue
to add features and content without more funding you are all fools.

P.S. you are making money off the store you should be the last one to complain.
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synchromesh
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Posted: 12th Jan 2016 21:39
Quote: "Wish that was the case. I was a gold pledger at the time of purchase."


Never think of your pledge as the purchase price or it will drive you nuts ... that was an investment
Or GG wouldn't even exist ... and we did get it back in assets at least ...

If I keep thinking I payed nearly £300 for Elite dangerous ... and £100 for Star Citizen and another £50 for lacuna passage I would freak ..
Especially since iv seen nothing of any use from Star Citizen and Lacuna Passage in about 3 years !!

At least I did get GG

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Bloodknight
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Posted: 12th Jan 2016 21:48 Edited at: 12th Jan 2016 21:49
The problem in some instances is the lack of information, in some instances its borderline misinformation.

While the oldtimers are sitting and waiting for the work to be done, there is no official literature that lists plans or aims at all, just a list on unexplained features to be 'voted' on.

In the meantime none of the sales literature anywhere indicates this is early release or alpha software, gameguru is being marketed as a complete product. I assume this is why theres a sudden increase of people asking when xyz will be completed.
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synchromesh
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Posted: 12th Jan 2016 21:57
Quote: "list on unexplained features to be 'voted' on."


Your clicking on the " Toggle Details" right ?
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Jerry Tremble
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Posted: 12th Jan 2016 22:21
Quote: "In the meantime none of the sales literature anywhere indicates this is early release or alpha software, gameguru is being marketed as a complete product. I assume this is why theres a sudden increase of people asking when xyz will be completed."


People have been asking when xyz will be completed since day one, LOL, but yes the sales pitch is misleading on the "completeness" of the engine!
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Bloodknight
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Posted: 12th Jan 2016 22:22 Edited at: 12th Jan 2016 23:40
yes, and the majority of those are more vague than they need to be and not altogether very helpful.
eg more 3d formats (The ability to import other popular 3D formats (not just .x format).) given that there a DX 11 push going on and the min specs are for DX11 cards, why is one of the oldest and underused formats the main format anyway? seem to me a non compatible format automatically needs to removed and something more modern needs to be added, but no specific formats are listed fbx and/or collada for example are always being updated and are used in many other modern game engines. (and the supremely popular professional industry product blender will import and export both of these.

the above is the kind of comments and discussions that should be had for every point in the voting list.

i digress a little, but the point and comment about file formats is the direction i'd like to see descriptions and discussions to go with regards each topic in the list.

But speaking of the voting, has the voting integrity been checked?
i'm pretty sure 10 users can collaborate to push pretty much any of the topics to the top of the pile (ergo corrupting it)
(or maybe 2 users with 5x gameguru licenses each, corrupting it even more)
just wondering
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HarryWever
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Posted: 12th Jan 2016 22:32
Quote: "has the voting integrity been checked?
i'm pretty sure 10 users can collaborate to push pretty much any of the topics to the top of the pile (ergo corrupting it)
(or maybe 2 users with 5x gameguru licenses each, corrupting it even more)
"


Ill doers are ill deemers
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science boy
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Posted: 12th Jan 2016 23:54
Quote: "But you got 5 copies of the software plus several DLC packs.
It is getting a little old listening to gold pledgers complain how they paid a high price
and are not getting their moneys worth. If you think The Game Creators can continue
to add features and content without more funding you are all fools."


not complaining i think you will find that we were saying if anyone complains it would be more in favour of the longest waiters who paid more than the ones complaining.

so stab in the dark do not twist things please. as you are attempting to flame things it seems. are you out for blood? and if so why? therapy maybe.....

in the end we all have opinions and so lets have them but lets try play nicely life is much better when a happy bunch. x
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synchromesh
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Posted: 13th Jan 2016 00:03 Edited at: 13th Jan 2016 00:03
Quote: "but lets try play nicely life is much better when a happy bunch. x"

That would be preferable yes ..

Quote: "If you think The Game Creators can continue
to add features and content without more funding you are all fools.""

Sales of GameGuru, AGK, store assets etc are what pay the wages ... I don't see more funding as an issue as long as those things are taken care of
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Stab in the Dark software
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Posted: 13th Jan 2016 00:15
Quote: "Sales of GameGuru, AGK, store assets etc are what pay the wages ... I don't see more funding as an issue as long as those things are taken care of "


I am a little skeptical considering these sales statics.

https://steamdb.info/app/266310/graphs/

https://steamdb.info/app/325180/graphs/

All I am saying is if all of us who want more added features faster should consider that it would help
if we paid a subscription fee. All those in favor say YAY. If not I can see Lee's comments about going OPEN
SOURCE as a death knoll for GG.
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synchromesh
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Posted: 13th Jan 2016 00:30
Personally I would be happy to pay a subscription ... but is this what you are talking about ?

Quote: "I also strayed into the old legacy forums today, mainly to assure long-standing and new users alike about the plans for our DBP and FPSC brands. Rather than let them collect dust, the plan in 2016 is to set them up as open source projects, moderated by the community and available for free to whoever wants to try them out."


I took that as the older products ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Stab in the Dark software
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Posted: 13th Jan 2016 00:41
No, I was referring to this statement about Game Guru.
Sounds like its is going open source to me.

Quote: "Details aside, one of my gut feel goals for the year is to make GameGuru a lot more open than it is right now. I hinted at this in 2015, and my views have solidified somewhat to make sure that GameGuru is streamlined to remove any hard coding from the engine, and expose as much of the internal workings as possible to the community. Perhaps even to the extent of sharing the engine source code and allowing modders to fix bugs and issues alongside my own efforts via Github, which would mean the average user gets more stuff quicker, plus allowing more advanced users the confidence to dive in and add/improve any aspects of the software as they require."
The coffee is lovely dark and deep,and I have code to write before I sleep.
synchromesh
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Posted: 13th Jan 2016 00:55 Edited at: 13th Jan 2016 00:56
Quote: "Perhaps even to the extent of sharing the engine source code and allowing modders to fix bugs and issues alongside my own efforts via Github, which would mean the average user gets more stuff quicker"


I don't know a lot about GitHub...but I'm " Guessing " he means certain users to work alongside ... Not just anyone for the actual builds .... But I really don't have an accurate answer to be honest .... Best Lee answers this one
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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MXS
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Posted: 13th Jan 2016 01:02 Edited at: 13th Jan 2016 01:06
I'm not going to say was.... but I am a gold pledger and I don't care about how less other people payed for the GG. I payed $80 and would be happy to pay it again. I have no regrets about GG. My pledge money went towards the game engine and the developer. so I'm happy what I pledge for and if I payed any less it would not feel fair to me I feel my pledge also allow tgc to have the engine cheaper for other to buy and thanks to the guy who put his life savings to get this engine into the works for all of us to enjoy. so the least I can do is pledge for the highest price. that's my way saying thanks to the developers and the guy who payed for the engine to get started. I'm glad I made my pledge to keep it going and just like the model packs in the store I support the modeller when i can. I support the hours and the work they put into the packs. I don't look back about anything I bought from tgc and say it was a waste of money. I for one know I can not make a game engine and models so i support the people who can. I love this game engine and will throw more money into it when some of the other features are in it. I consider the fact Lee works 40 hours a week on this engine and like every job you have to get payed for it. Lee can't live for free so he can't work for free. tgc has bills like everyone else so if I pledge again it's because of the engine it's so they can keep working on the engine and making it better. GG is not a side job for Lee. these are things i consider and feel this is why GG is worth the pledge I made. I'm not a rich man but if I was I would donate more money in this engine to keep it moving forward so TGC would not have to push so hard to sell it at such a early development and so all you game want to be developers would enjoy a more mature engine. thank you Lee and TGC for trying to make game development easy and fun.
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rolfy
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Posted: 13th Jan 2016 01:09 Edited at: 13th Jan 2016 01:38
If Tgc had not went on Steam with GG and all the other cheap deals which have followed you might have some success with convincing previous pledgers to part with cash for further funding, I for one wont be throwing any more cash at a product which the developers hand out so freely to those who didn't. If pledgers are disillusioned by things as they are now then it is because they have been told numerous times to wait for features and come back in a few months or that things will be far more more advanced in a year from now. As I remember it being told this a year ago when performance, performance, performance was everything and recent updates to ...yep....fix performance by rewriting the code in c++ , then I am not complaining as I can wait but I can understand others getting impatient, top that off with what I said above and you wont be getting much support from those users and they are the ones who believe in the product or they wouldn't still be around.

So yeah....good luck with that one.

Quote: "P.S. you are making money off the store you should be the last one to complain."

This is about as wrong as it gets....maybe you should consider that he is in fact generating income for TGC by providing his media for sale in their store so maybe he has more right than most to complain (even though his post was hardly a complaint anyway) since its his work that is already providing some of the additional funding you so ardently promote in your post. Maybe that point is easily overlooked.

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