it would be nice to get some generic property fields which can be referenced by the fpe and then seen in the editor and also read and changed by lua
then you could have something like this easily possible via a couple boxes
i.e.
fpe;
properties box 1 = "Door is locked, find a key to unlock it"
properties box 2 = "Press E to unlock the door"
etc
you'd see the same thing (in a minimise-able menu) in the properties panel in the editor.
and then in the lua script it would read something like this
if g_Entity[e]['haskey'] == 1 then
Prompt(g_Entity[e]['properties_box_2'])
if g_KeyPressE == 1 then
SetActivated(e,1)
end
else
Prompt(g_Entity[e]['properties_box_1'])
end
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11