Product Chat / Indoor Fence (Containing Alpha Texture) displays Skybox

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R.E.Z.
9
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Joined: 9th Apr 2015
Location:
Posted: 2nd Dec 2015 21:36
Hello,

I do experience the issue, that a fence that is used inside of a Space level, displays at the borders of the Alpha-Texture of the fence then the Skybox.
Even if I am inside my Space Buildings and not outside.
It happens with all fences that I do use. Bought once or also self produced once.

Might someone know help to this issue?

Best regards,
R.E.Z.
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3com
9
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Joined: 18th May 2014
Location: Catalonia
Posted: 2nd Dec 2015 21:45
Had you see this thread?

https://forum.game-guru.com/thread/213539

hth

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
Forum Support
13
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 2nd Dec 2015 22:22
Try setting the transparency in the FPE file to 5 or 6 or 7 and see if it helps.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

R.E.Z.
9
Years of Service
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Joined: 9th Apr 2015
Location:
Posted: 3rd Dec 2015 22:01 Edited at: 3rd Dec 2015 22:04
Hello,

thank You Pirate Myke
and
thank You 3com

At the additional *.fpe file, I set:
"transparency = 5"

Now it works properely. GREAT!
Thank You a lot for Your help ))

C.U. R.E.Z.
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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 4th Dec 2015 12:42
Just for reference, internally GameGuru now changes transparency mode 5 to mode 6, as 5 has been reserved for the water plane (to deal with above/below water line transparent entity sorting). Using transparencymode=6 is fine for any entity you want to have semi-transparent and rendered 'after' the solid stuff.
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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