SAVIOUR - SHORT DEMO
Here is a "short" demo, basically find a way to get out of the building into the wooden tunnel to the teleport, although the teleport is not yet working, the connecting level is WIP.
The keypad codes only work using the numeric keypad, but I've now made them speak
No title screens have been done yet, but work is progressing slowly but steadily, really looking forward to DX11 when it arrives, all those nice lighting effects hopefully.
There is one bug I have found in that you can read 1 of the notes through a wall.
I have 1 report of notes staying on screen, when they shouldn't be, just simply Press R to read note, and walk away from where you found the note to put it back down again.
BUG: Not getting textures on some entities on the lower floor, wet floor signs, baskets etc.
GameGuru not copying textures over I think. Still, hope this will be sorted very soon after DX11 update.
This seems to occur with mostly FPSC converted entities. Just found that some fpe's are pointing to a .tga filetype
graphics file, is this something Lee could add for texture support, or manual editing of the FPE's files.
Please let me know if you find these bugs, or any others. Thanks.
Dropbox link below. (This link will be active for a short while only. So grab it while you can.)
OLD LINK DELETED. New link here and further down.
https://www.dropbox.com/s/l2l6uewcga45aaq/saviour_level1_outpost_onlyv2.zip?dl=0
New link above also.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.