Product Chat / GG changes the terrain when I add a new item.

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Nov 2015 18:38
I would like to know if anyone has experienced this problem.
I'm working on a blank map with the terrain by default (green color)

The map contains some items and worked well, now suddenly when I add a new item, regardless of stock or customized one, gg changes part of the lterrain, and after crashes, I have to close the program via Task Manager.





Thanks in advance for all feedbacks.

3com

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 3rd Nov 2015 18:42
Is that second picture look like the very last map you had open?
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Nov 2015 18:50
Yes it does, 5 minutes ago, I had to close out via task msgr.
Working in a large pack, they many buildinggs included, so every time I try to figure out all the whole town; GG crashes when try to add some item; even so, I try this item in a blank map, and it works fine, but in my level does not, it crashes.

So now what I do is , one item one map, for testing porpouse, when I am done, so I will try to make the whole town map again.
Even making backups, when I try backups, it also crashes.

3com


Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 3rd Nov 2015 18:56
Yes, I thought it looked like a resume session routine.

See if after a reboot you can open that map.
Don't erase any maps at all yet, even the temp maps.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Nov 2015 19:06
Yes I can do it, I had that issue past yesterday/yesterday/ and today, and it allways open fine, with the default terrain, even in test mode all be nice, since I decide add a new item, never my if customized or stock one, it crashes, resume session, and finally I get a watergroud map, obviusly it is crashed, and does not respond.

Just to clarify, when I try to add some new item, I'm in editor mode.

Thanks for help me.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Location: El Dorado, California
Posted: 3rd Nov 2015 19:51 Edited at: 3rd Nov 2015 19:53
What is the last thing you added to your map before the trouble started? If you can remember.

I can see that the assets are not all stock, so me getting the map file is not going to do you any good.

Will have to work backwards in the map till we find the asset or script that is causing the issue.

Can you build a stand alone of this?
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Nov 2015 20:47
The last think was the Gtox's salmon fish.
When I try to add some chair from legacy pack, it crashes.
But I've this issue with differents items, in a different maps, in fact this map was called first "far west town", after "fw town", "wild west town", in fact I have not more names for this map yet.

And all them crashed, when I try to add some new item.
I'll try tomorrow, about standalone one.

Also I'll try to reproduce bug, and make a video tomorrow.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Location: El Dorado, California
Posted: 3rd Nov 2015 21:03
ok, I will be around.
Let me know.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

synchromesh
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Posted: 3rd Nov 2015 21:13
Almost looks like the superpalette.ter is corrupt .... you could try deleting it from the terrain folder you are using .... It will make another ..
Then try that ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 4th Nov 2015 15:58
@ synchromesh
I think you've nailed it, I deleted the "superpalette.ter" file, run the level in test mode, added some items, and works great.

@ Pirate Myke
Let's wait a bit and see what happens, if there is a problem try the standolone.
I upload a video as evidence, by the way, except for some items, others belong to a pack in which I am working.
In the video you can see, I'm using default terrain one.



Thank you both for the help.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 4th Nov 2015 17:03
Excellent. Glad it is working for you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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