I have also got my scores in.
Judge #1's Review
Presentation 10 / 20
Gameplay 7 / 20
Engagement 10 / 20
Penalties -5
Theme 3 / 10
Total 25
Judge's Notes
While Steve has a pretty nice aesthetic overall, there are some fairly large disconnects within the game that leave the player feeling slightly odd. There is quite a large disconnect between the opening cinematic, with nicely drawn images, on rough paper, as if the game would be a fairly realistic, if fantasy setting, but then you're dropped into a cartoonish world, where everything has a black outline, or most things do at least. This difference between expectation and reality is some what jarring for the player. The overall look of Steve however, within the various worlds is fairly homogeneous, and blends together quite well. The voice acting is not too bad, and the script itself too the point and passable for sure. The audio design has a few shortcomings, with a very realistic death sound for Steve, as well as a fanciful and very high pitched "ping" when collective shards, there is once again a disconnect, and the player is left not knowing what sort of game it is. The biggest shortcoming of Steve however, is its gamplay. Toted as a puzzle game, there is pretty much no puzzle in this game whatsoever. It's much better described as a 3d platformer, as the only times that are in any way difficult or requires the player to think are the various platforming sections. Unfortunately the inconsistent controls for jumping and running, as well as the very oddly placed platforms make this a lesson in frustration more than anything. This is a game about collecting gems and the difficulties therein. Unfortunately, on the 4th level, the one about bridges, falling off the level, or at least in my case didn't cause Steve to die as it should, and I was left in a weird purgatory and had to restart the entire game. Overall there are some decent qualities to Steve: the cartoonish graphics are fairly well done, and the voice acting is good as well, but there are a bunch of small problems that drop it down to something lower than it could be. Well done creating a game in so short a time however, it's quite the achievement in and of itself. I look forward to see what you produce in the future!
It is what it is.
None of us stood a chance. If it wasn't 2D or made with RPG Maker, then, it was always going to score low. I understand that with everyones games, they required a powerful-ish computer to run them, but, surely, the judges would have foreseen this, what with it being an 'Indie
Game Contest'.
I feel this has been a learning experience for us all. A lot of great games came out of this for GameGuru and we should all continue to work on them. I am grateful that this has given me the kick up the backside to actually complete a game (kind of) and one that I am proud of.
The competition wasn't fairly judged, nor was it well organised or executed. This has only left me with a sour taste in my mouth with regards to RPG Maker and Game Dev Fort.
Let's all get back to enjoying what we do in our community and enjoying everyone's games as they should be enjoyed!
I am going to play everyones entries over the coming weeks and will give an honest review on everyone's WIP/Showcase threads. If you would prefer for me to not leave feedback, please let me know via PM.
Good work everyone, I think we all did a good job, regardless of what the 'judges' said. *
steps down from soapbox*
Cheers
Jay.