Work In Progress / Seven Swords of Avalon

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Emrys
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Posted: 6th Oct 2015 13:29 Edited at: 6th Oct 2015 15:50


Developer: Emrys

This is all work in progress including the story.

The Plot

200 years have passed since the legendry King Arthur brought peace and prosperity to the kingdom of Camelot....

..... But nothing lasts forever, Camelot is in ruins and no trace of an heir to sit on the thrown to bring Camelot back to it's former glory. Once again evil has awakened from the dark and despair in the form of a powerful evil sorcerer. Gaining in strength and numbers with nobody being able to stop him, will this evil sorcery take over the kingdom of Camelot?

The Story

There was once a story told of seven powerful swords, 6 owned by knights of the round table and 1 by Arthur, the name of this sword was 'Excalibur'.

The story tells of these mighty swords being combined to form the most powerful of all swords 'Pacificus', only once this sword is forged can evil truly be defeated. The 7 sword have not been seen for 200 years, no trace of there whereabouts is known except Excalibur is said to be buried with King Arthur.

Your Role

You must set out on a quest to find the 7 swords and forge them in one. You must find clues, talk to people and explore the land. This will not be easy as the evil sorcerer has many powerful allies who will try and stop you at every turn and of course you need to defeat the sorcerer...



More to follow
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nuncio
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Posted: 6th Oct 2015 13:57
that first screenshot is already very impressing! i will follow here
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Emrys
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Posted: 6th Oct 2015 15:40
Thanks Nuncio

Here is the first part to my dungeon build. I will add more modular pieces as I go.

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science boy
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Posted: 6th Oct 2015 21:18
yay to this thread, looking forward to new ideas dungeons etc. will be following with wonderous interest looking very good
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Emrys
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Posted: 7th Oct 2015 19:48
Thanks SB, I've got a lot more to post up but I just want it to look right first. I've spent today trying to get my head around Lua, it's not easy but I've nearly got animated dragon flying about

What do think about the story? I know it needs work but it's a start !
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Emrys
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Posted: 8th Oct 2015 09:17
Straight from GG

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SpaceWurm
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Posted: 8th Oct 2015 10:55
Looks awesome Emrys! One quick suggestion, retexture the default sword so it doesn't look so "stock-ish".
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Emrys
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Posted: 8th Oct 2015 11:09
Many thanks for your comments and suggestion Landman.

I'm planning to make the 7 swords which you can not only collect but use as well. Certain bosses you will only be able to kill if you have the right sword.
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Emrys
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Posted: 8th Oct 2015 13:16
Started retexturing the castle in the first image as I wasn't happy with it. I've also modified the roof slightly.

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science boy
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Posted: 8th Oct 2015 13:45
now i love the texture on that tower. very nice work love the grime factor etc, the dragon is very bloomed there but a red dragon is lovely, i have the same, never got it going though. so glad you are back, this is better work than your other
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Posted: 8th Oct 2015 14:28
Thanks SB, I just through the dragon in to GG without changing any other settings to test my script and the red texture. I agree the bloom is too high but I sort of like the way the light was being picked up on the wings.

This dragon will swoop down and attack you but I would be kinda cool if you could tame it and call it in to battle!
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science boy
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Posted: 8th Oct 2015 16:58
if you ever want an out of gg sale on that script let me know, doing better than me, although i promise i wont have a red dragon, we could do a list of dragons and bagsy a type? or you can carry on unique which i have no quarrels with and find a way in 2079
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Posted: 9th Oct 2015 10:05
When I get the script working mate you're most welcome to it

There's enough dragon to go around lol !

More castle pieces.

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Emrys
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Posted: 10th Oct 2015 19:34
Updated screenshot with the new textures, still not completely happy yet.

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science boy
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Posted: 12th Oct 2015 10:38
looking good emrys, you have a gift for making the screenies look different to other games, you seem to have a technique going, what ever it is very subtle nice and places it out of your typical gg games.
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Posted: 14th Oct 2015 11:11
Thanks SB, I've been playing with the setting for awhile to try get the look I'm after. I'm doing a few scripts at the moment to control the look of the environment depending on what part of the land you're in.

I've had a bit of a rethink about the placement of the main castle and how to access it. I've started blocking out some modelling ideas to if it works and to get the scale looking right.

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Emrys
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Posted: 15th Oct 2015 16:12
Bridge textured and castle retextured again !! I think it's getting there now

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science boy
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Posted: 17th Oct 2015 11:09
now thats medieval magic.
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Shadow man
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Posted: 17th Oct 2015 23:33
Quote: " I think it's getting there now"


I agree,.....very nice,.....just remember to save and backup often with a different file name
each time, and you will be fine,.....this standard of work should never be lost,.....carry on
sir, excellent work.
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teamhalo
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Posted: 18th Oct 2015 03:20
Absolutely fantastic work here Emrys, you've done an excellent job with creating the custom content, I really like seeing this type of work from the Guru community Staying tuned for more
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Posted: 18th Oct 2015 22:30
Really detailed and dedicated work here!



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smallg
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Posted: 18th Oct 2015 22:36
some great screenshots here
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Emrys
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Posted: 19th Oct 2015 11:48 Edited at: 19th Oct 2015 11:51
SB wrote: "now that's medieval magic. "


Thanks mate, mmmm magic, now that's going to be a challenge !

Shadow man wrote: "I agree,.....very nice,.....just remember to save and backup often with a different file name each time, and you will be fine,.....this standard of work should never be lost,.....carry on sir, excellent work. "


Thanks for the comment and advice. I've already had corruption, it was a lightmap issue. I fixed it by editing the fpm with the Winrar trick. I've also overwritten my dragon script which is a pain but I think I remember most of it. You advice will be very much taken onboard.

teamhalo wrote: "Absolutely fantastic work here Emrys, you've done an excellent job with creating the custom content, I really like seeing this type of work from the Guru community Staying tuned for more"

Wolf wrote: "Really detailed and dedicated work here!"

smallg wrote: "some great screenshots here "


Thanks guys, your comments mean a lot.



I think I've finally finished the bridge, well for now anyway, I'm sure it will change again as I progress.
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Gtox
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Posted: 19th Oct 2015 13:06
Beautiful screenshot!
HarryWever
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Posted: 19th Oct 2015 22:48
awesome work around here, really beautifull.

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Emrys
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Posted: 20th Oct 2015 14:46 Edited at: 20th Oct 2015 22:16
Many thanks guys

So I've spent most of today playing with fuse trying to get a useable character in to GG and after many hours of work I've managed to get one working.

She is using a single texture, her own animations and is coming out around 10,000 polys which maybe still a bit high but we will see.

I know she's not perfect (looks a bit spaced) but not bad for a first attempt.

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Emrys
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Posted: 20th Oct 2015 21:20 Edited at: 21st Oct 2015 07:38
Castle is really coming together now, I need to soften some of edges still.





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Emrys
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Posted: 21st Oct 2015 14:06
Started to work on the local village that is situated just below the castle.

Village house 1

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nuncio
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Posted: 21st Oct 2015 15:19
very very impressing!!!
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Emrys
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Posted: 22nd Oct 2015 12:12 Edited at: 23rd Oct 2015 16:25
Thanks Nuncio

In game shots of the finished cottage, door is now animated as well.





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Shadow man
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Posted: 25th Oct 2015 01:21
Looks good,...but in that first screen shot the "smoke" from the chimney is not
quite right,....i,m guessing that is the "hot steam" decal,...or what ever it is called.
I think you should change that to a more smoke type decal,......apart from that,..
everything else is very nice.
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Emrys
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Posted: 25th Oct 2015 11:23 Edited at: 25th Oct 2015 16:46
I was waiting for someone to pick up on that

In the last screenshot I use the chimney smoke decal instead but you can't really see unless you zoom in.

Many thanks for your comments
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cybernescence
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Posted: 25th Oct 2015 12:27
This looks amazing Emrys - especially the bridge with the towers.

How did you get your fuse character converted - did you use max in the workflow?

Cheers.
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Posted: 25th Oct 2015 23:30
Really nice work. looking awesome.


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science boy
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Posted: 26th Oct 2015 14:47
i am really liking your work already you are on a par with shroud of the avatar
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Posted: 26th Oct 2015 15:41 Edited at: 26th Oct 2015 15:43
cybernescence wrote: "This looks amazing Emrys - especially the bridge with the towers.
How did you get your fuse character converted - did you use max in the workflow?"


Thanks cybernescence Yeah Max played a big part and touch of Fragmotion. One the biggest problems I had was trying keep the new UVs Max won't save them unless I collapsed the modifier list but then I lost the animations arggghh ! All I had to do in the end was drag the unwrap uvw under the skin modifier and it worked, I wasted hours trying to get it to work lol !

HarryWever wrote: "Really nice work. looking awesome.
Harry"


Thanks Harry, thanks also for making the awesome chicken models

science boy wrote: "i am really liking your work already you are on a par with shroud of the avatar"


Thanks Sb, praise indeed ! I've not played Shroud of the Avatar yet but it looks good. Not seen you post much on your thread lately? come on what you playing at? Real life is overrated
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science boy
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Posted: 26th Oct 2015 23:47
i know emrys. i just been transferring jobs and going up in the world etc etc. but i have a little time this week to do something. but also to be honest i am losing the enthusiasm a slight amount, as it seems tgc are losing their steam a bit at the moment, ( pun intended) i am waiting for them to sort out things like water more mechanics and inventories proper day n nights etc. they keep doing easy peasy videos and other things and going off here and there and it seems the advancement as in game mechanics has left tgc at the moment. and i am not really wanting to do anything else till i know what is what, as in terrain, how will that work, any new things with x11 etc. it kinda puts me on hold too. i mean they are good and will get there i just a bit hesitant and i think at the moment well cant do much and bad ai makes me not even try to make a game etc. i kinda have most needed things really houses etc and dungeons, harry smallg and gtox and mr id are throwing some awesome stuff into the store which i grab and just wait with. i do start maps etc then i kinda think, well if they make open world oblivion type mapping then will it make our already maps redundant etc. or even if not, but it will be a case of choice. well all the effort going into these size maps and then offered to do a huge game world map will mean a re do. but i am in the background doing monsters etc. doing an ent at the moment and a few elementals nearly sorted the beholder. i have a rust monster but i believe you cant get a monster to break your weapons etc. so many limitations to my knowledge ( or am i just limited?) so i am working mainly on monsters and critters.

blimey that was an essay
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Emrys
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Posted: 2nd Nov 2015 13:48
I hear you mate, I'm just working more on level design at the moment and hopefully I can add all the other features you talk about as they happen. I'm trying model my own characters, I'm getting there but I have to say castles are a lot easier lol !

Quick update :

I've been playing around with ideas for inside the castle and courtyard (these are all modular pieces)


Blacksmiths (no props yet)


GG character creator fun !


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science boy
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Posted: 2nd Nov 2015 18:54
is that you in the knight outfit?
yes characters are hard work... but when done a sense of achievement occurs.
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Posted: 3rd Nov 2015 08:15
lol, no it's not me but that would make a great thread 'post yourself as GG character'
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Emrys
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Posted: 4th Nov 2015 08:26
I was watching The Hobbit a few nights a go and thought I would be cool have a Erebor like city in a cave.

This is what I've come up with so far. Just blocking out the idea to see if it works.

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Emrys
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Posted: 4th Nov 2015 15:40 Edited at: 4th Nov 2015 15:42
A bit more done. Textures and lighting are still WIP but it's starting to come together.

These are all low poly models. (black posts are just blockouts)
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Gtox
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Posted: 4th Nov 2015 17:40
That last screenshot really caught my eye - makes we want to go exploring
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Posted: 4th Nov 2015 19:51
@Emrys, this is just looking MORE and MORE visually pleasing! Excellent work!
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Posted: 4th Nov 2015 20:15
Holy wow Emrys! That Cave looks awesome!
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Posted: 5th Nov 2015 13:40 Edited at: 5th Nov 2015 16:04
Thanks everyone for the very kind comments

I've been playing with the pillar / column things (not really sure what to call them) these will play a part in the game but I'm keeping it to myself for the moment about what they do !

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synchromesh
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Posted: 5th Nov 2015 16:37
Looks Very impressive !!
Great work , Stunning Visuals ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Emrys
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Posted: 6th Nov 2015 11:27
Thanks synchromesh

A little sneak preview of what these column do, I'm still not giving away what for though. There will be red, green & purple versions to go with this one.

The beam is animated, still needs work to look right but the initial idea works.

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Emrys
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Posted: 9th Nov 2015 14:00 Edited at: 9th Nov 2015 14:07
Todays effort, cave entrance blockout, more detail to add yet !

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Emrys
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Posted: 10th Nov 2015 15:47
Textured

Can't wait to try it in GG later.

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