Product Chat / walking over an object

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nuncio
GameGuru TGC Backer
9
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Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 28th Sep 2015 08:23
hi there! i still have this wonderful pool filled with a water decal for my island hopper map 1. now when i walk into the pool it's quite realistic and looking good but i would like to have the sound that comes when i walk into water when the player enters the pool. is this the materialindex? i want to have a different sound when i walk on / in the pool. there is a metallic stepping sound but i would like to have the water splashing that comes when i walk into water on the terrain. where can i change that? also i would like to change some objects from metallic to "organic" natural sounds when walking on it. thanks in advance!
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HarryWever
3D Media Maker
14
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 28th Sep 2015 12:54
This is what i found.



So set materialindex to 17 or 18. just test it.
Make sure to delete the old bin dbo files.

harry
Harry
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Pirate Myke
Forum Support
13
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Sep 2015 13:47
Yes those are the settings Harry, but only the first 4 are working right now.
This script below may be of some use. Is starts a sound from a distance set in the script and gets louder as the player walks towards it.


Maybe you could use it as a work around till the other material sounds are working again.

Assign this script to an object by your pool, dynamic and always active. I assign it to the water mesh for my use, like my fountain water.
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