Scripts / Destroy Zone (help)

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Peri
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Posted: 1st Sep 2015 19:44
I try to find "destroyzone" script like the "plrinzone" that spawn objects just the opposite,

the "ActivateIfUsed" will destroy.

Thanks .
smallg
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Posted: 2nd Sep 2015 16:44
ok so i'm no programmer so i'm not sure if there was an easy way to do this or not and it took me a bit of trial and error but this works so it'll do

basically you place the zone and give it this script and then name it the entity numbers of the objects you wish to destroy (these can be found by hovering over them in the editor) and separate each entity number with a comma ,
like this
1,2,5,7,10,53,200,704
etc
(only works up to object number 9999, i dont think you'll be placing more than that)

destroy_zone.lua
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Peri
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Posted: 2nd Sep 2015 19:55
Thanks smallg

its helps alot
Peri
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Posted: 2nd Sep 2015 20:28
What I am trying to do is a looked door that will open only after the player will enter the trigger zone.

Any better idea for this action?
smallg
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Posted: 3rd Sep 2015 18:42
sure you can just replace the Destroy() command with the call to activate the doors

life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Peri
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Posted: 4th Sep 2015 11:31
Thanks smallg

I really appreciate your help

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