3rd Party Models/Media Chat / Normal map - Spec map & diffuse help

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Tereith
12
Years of Service
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Joined: 16th Apr 2012
Location: Underworld
Posted: 22nd Aug 2015 22:51
I'm currently in the making of a new model and i'm so confused.

I got 3 files

example

Chalkboard_d.dds
Chalkboard_s.dds
Chalkboard_n.dds

In my Fpe file my texture is lined like this

textured = Chalkboard_d.dds

When i hop into GG and place down my model nothing is working. It's just a flat model like when you put the diffuse on the model only.
How come the specular and normal map not show on the model to give it more in depth feel to it??

Please help a fella out. I'm using blender for my models. And don't apply Normal and spec map to my model in blender. Could that be the cause?
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Tereith
12
Years of Service
User Offline
Joined: 16th Apr 2012
Location: Underworld
Posted: 22nd Aug 2015 22:55
Should i export my uw layout (Diffuse map and create a spec and normal map of those?) Now i have
1 normal map for my metal texture 1 normal map for my wooden texture and 1 normal map for my chalkboard
and the same goes for Specular map.

So should i
save this image
http://puu.sh/jKRZB.jpg
and make a diffuse and spec of it all and make it in to 2 pictures?
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Gtox
3D Media Maker
9
Years of Service
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Joined: 5th Jun 2014
Location: South Africa
Posted: 23rd Aug 2015 06:28
The specular and normal maps only show when the entity shader is set to 'highest'.
Tereith
12
Years of Service
User Offline
Joined: 16th Apr 2012
Location: Underworld
Posted: 23rd Aug 2015 13:38
Managed to find out. Thanks a ton bud
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