3rd Party Models/Media Chat / Keep getting error in import.

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Tereith
12
Years of Service
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Joined: 16th Apr 2012
Location: Underworld
Posted: 20th Aug 2015 17:16
I keep getting an error everytime i try to either open my model in GG or by clicking on the GG importer. My file is called Old Sign.X i got 3 other files *Old Sign_D* *Old Sign fpe file* *Old Sign Bmp file* I only have the Diffuse on for now but i wanna test it and how it looks for now. It worked for my other 3d model i had the same problem but idk what i did to get rid of it..

Pretty much my model is nearly done i wanna test it but keep getting this error




What is there to do?

The fpe file looks like this inside


;Created with Entity Workshop - made by Wehtam ( Wehtam.co.uk )
desc = Old Sign
;ai
aiinit = appear1.lua
aimain = default.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Old Sign.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = Old Sign_D.dds
effect =
scale =85
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0



Please help!! i'm going insane here
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HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 20th Aug 2015 17:51
if its oke, send me the file, and i will take a look at it.
send you a pm

Harry
Harry
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LanceBurger
8
Years of Service
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Joined: 16th Jul 2015
Location:
Posted: 20th Aug 2015 17:52
Where is the .fx file ?

You know like this one effect = effectbank\reloaded\entity_basic.fx


;visualinfo
;textured = Brick_Rough_Dark.jpg
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
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LanceBurger
8
Years of Service
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Joined: 16th Jul 2015
Location:
Posted: 20th Aug 2015 17:54
Don't you need an .FX file ?

;visualinfo
;textured = Brick_Rough_Dark.jpg
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0

Lance
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Tereith
12
Years of Service
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Joined: 16th Apr 2012
Location: Underworld
Posted: 20th Aug 2015 17:57
Thanks Harry. Give me a sec
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Lance
20
Years of Service
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Joined: 22nd Jul 2003
Location: Third planet from Sun
Posted: 20th Aug 2015 18:40 Edited at: 20th Aug 2015 19:40

Missing .FX script in FPE , maybe .

Lance

My bad , no .FX will NOT keep it from loading ..
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Tereith
12
Years of Service
User Offline
Joined: 16th Apr 2012
Location: Underworld
Posted: 23rd Aug 2015 13:38
I found out or rather harry did. It was blender not exporting my model correctly.
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