Free Models and Media / REQUEST road ramp to bridge access

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Old Larry
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Posted: 18th Aug 2015 16:50 Edited at: 18th Aug 2015 19:07
I found it one nice roads pack from the "PirateMyke"
Only one quest for him: please can you make one road ramp to bridge access (at 30 - 40 degees angle) ?
See the video bellow where I've used one "Combat Building" and you can scaling the road ramp model.
Thanks in advance



P.S. For the GG devs: I tried to change the angle of that piece of road (all 1,2,3,4 and 5) and not work to change my desired angle in this North to South of map bridge (road) assignment.
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smallg
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Posted: 18th Aug 2015 17:34 Edited at: 18th Aug 2015 17:44
you can likely do it yourself if you clone the fpe and change the offx or offz settings if the in editor rotation isn't working for you

or as in the picture you should be able to get somewhat close with shfit & 5/6 for rotation though - although personally i think it rotates too fast
life\'s one big game

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Old Larry
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Posted: 18th Aug 2015 17:48 Edited at: 18th Aug 2015 18:41
Old Larry wrote: "
P.S. For the GG devs: I tried to change the angle of that piece of road (all 1,2,3,4 and 5) and not work to change my desired angle in this North to South of map bridge (road) assignment."

smallg wrote: "you can likely do it yourself if you clone the fpe and change the offx or offz settings if the in editor rotation"

Good point, Smallg
I will try to change settings from the fpe for "the offx or offz", because the Shift + 1, 2, 3 etc) commands change it on at different rotation or angles.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fps/

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Pirate Myke
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Posted: 22nd Aug 2015 05:26 Edited at: 22nd Aug 2015 07:38
Sorry for the delay, been sick. I will look into these.

EDIT:
Yes once you turn something that axis does not seem to work proper. Try tilting it first then rotating it after and see if that works.

Bridge Ramp:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Old Larry
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Posted: 22nd Aug 2015 20:52
Welcome back
Pirate Myke wrote: "Yes once you turn something that axis does not seem to work proper. Try tilting it first then rotating it after and see if that works."

I try and it works, but there are no more collision after that. Player goes in to the road segment, walks through.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fps/

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Pirate Myke
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Posted: 23rd Aug 2015 01:23
ok. I will have to make a group of them then. That pack is due for a texture over haul anyway.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pirate Myke
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Posted: 23rd Aug 2015 17:51
Here are some surface straight pieces, that face E and w, and also one at 20D incline, Also N and S facing one with a 20D incline.

Attached below.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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Old Larry
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Posted: 23rd Aug 2015 18:28
Wowww, work great !!! Full thanks for help me

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http://bestradiolarry.ro/fps/

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