Scripts / textinzone how to use ?

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wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 29th Jul 2015 07:40
Hi guys.

Can some one give me some idea of how to use this script.Not sure exactly what I should add or how to use it.I think the script is default
Thanks !


Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
perelect
9
Years of Service
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Joined: 27th Mar 2015
Location: Australia
Posted: 29th Jul 2015 11:00 Edited at: 29th Jul 2015 11:01
Hi, wizard of id.

I can help you with this.
Place a trigger zone on the map, and assign this textinzone.lua script to the trigger zone.
Type the text you want displayed on screen, into the Name field of the trigger zone in its properties window.
That's it.

So it shows whatever text, the trigger zone is named, when you walk into the trigger zone.

cheers.
I may be old, but at least my memory still ....hmmm

DT:Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528, AutoCAD, 3DsMax, Paint.Net, Solidworks.
wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 29th Jul 2015 11:07
Thanks !

Didn't get a reply soon enough so went with another one, used to the gotopromt script, which worked fine, however if you place another script it kept on showing the first one's text.

So renamed each script a,b,c,d,e ect and now every thing is working as should. Text shows up every time you walk into the trigger zone. 25 odds trigger zones
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD

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