Quote: "I think what most people fear is that most of these items wont become available to people unless they bought them off of users from the store. That is why I hope TGC will provide some stock scripts for each item in the list. "
As a non-modeller, would I get a refund on the DLC's? The 100s of items I bought from the store?
Let's not forget that corno, smallg and myself (as the late comer) drop most of our script for free anyway and with literally 100's of pieces of free script available already it's just up to the game developer to sort it into 1 cohesive piece - THAT'S the hard part and this can never been done via the store or free. (and completely refutes this "no coding" fairytale tbh)
Alas, regardless of whether it's paid or free, corno hit the nail on the head. Give the scripters the goods and ye' shall be rewarded.
eg:
- Save/Load was/is a waste of time without something as simple as ammo count. It's a waste of time unless/until we get dynamic entities. (We can't even drop an entity without a coded workround atm).
- D/N is a waste of time without being able to modify light position and skybox.
- Inventory. For everything people are promising, it's very difficult to make a PnP script without knowing in advance what users intend to do because HOW something is handled has to be either fixed or much coding is needed at user end.
The list is much longer but these will suffice as good examples of the most asked for. So much is possible, some of it will be impossible (or very difficult) regardless of what we get/don't get and people need to remember that while modelling is set and forget static objects, script is not only dynamic in operation, it is also dynamic in design.
Users can ask for and plug in all the PnP script they want but without an all encompassing design and a handle on how it all comes together they'll just create a massive bug fest and performance slam in addition to everybody's game acting exactly the same as everyone elses (pretty much).
First we need to dispense with the "coding free" mindset and from that we're left with an immediate demand for LUA so the coders can work the magic
everybody desires - either by you or for you. It will also need some serious scripting knowledge improvement by potential non-coding game developers - that's a reality.
imho, there is no silver bullet PnP game design engine - never will be - but we can get close.
Vote #1 >> LUA
AKA SisterMatic (Steam)
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