3rd Party Models/Media Chat / Re texturing Objects?

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SgtBrown5
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Posted: 14th Jul 2015 23:19
I am trying to re texture a car model that I have. I want it to have been in a crash and be a little more bloody. But when I save the .dds from photoshop the texture is all messed up on the car. Is there a tutorial on this or a simple explanation of what I am doing wrong? I am simply making a new layer in photoshop and and adding a blood splatter over the windshield.
SgtBrown5
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synchromesh
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Posted: 15th Jul 2015 12:29
Hi SgtBrown5

Can you post a screenshot so we can see what your seeing ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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SgtBrown5
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Posted: 16th Jul 2015 00:18
Here it is with my texture. Ill I did was paint blood on top of an already perfectly textured car.
SgtBrown5

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Gtox
3D Media Maker
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Posted: 16th Jul 2015 06:08
Looks like a UV map issue - does the original texture look fine in GameGuru?
SgtBrown5
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Posted: 16th Jul 2015 22:11
yes
SgtBrown5

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rolfy
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Posted: 16th Jul 2015 22:19 Edited at: 16th Jul 2015 22:22
Did you bring the model itself into PS to paint it in 3d? It may be that the texture has been flipped vertically....zbrush does this for some unfathomable reason....never use 3D myself in PS to make texture changes, so not sure, but you might want to try flipping the texture and see if that fixes it

Take a look at both the original and new texture in PS and you might see what the problem is....if you haven't changed the model itself then it should be easy to spot.
SgtBrown5
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Posted: 17th Jul 2015 17:41
ok i will try that thanks
SgtBrown5
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SgtBrown5
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Posted: 21st Jul 2015 04:05
Ok,
I figured out what the problem is... But no idea of why the problem is happening...

I save the image like the "before" image. But it saves it as the "after" image.

Any ideas?
SgtBrown5

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rolfy
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Posted: 21st Jul 2015 05:10
Save as .dds?.....keep an eye on the alpha channel.
SgtBrown5
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Posted: 21st Jul 2015 21:13
Yes saved as .dds

I am kinda of new to this stuff. I know what the alpha channel is, but what do mean exactly by keep an eye on it?
SgtBrown5
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rolfy
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Posted: 22nd Jul 2015 00:29 Edited at: 22nd Jul 2015 00:35
If your not using alpha transparency for the windows you don't need an alpha channel, if the alpha isn't right then your going to get transparency where you don't want it. I would suggest saving without alpha so your sure the texture is right, looking at your screens above it is definitely the png texture causing issues and might export to dds with an unwanted alpha.
After saving as dds, particularly from png, close the image out and reopen it to see if an alpha channel is present.
SgtBrown5
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Posted: 22nd Jul 2015 02:54
I will try this. But I was saving as a .dds. I used a .png screenshot so I could easily upload an image here.
SgtBrown5
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SgtBrown5
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Posted: 22nd Jul 2015 03:04
Ok that worked! Im not sure why exactly, because I did save it with no alpha before... Or at least I think I did.
SgtBrown5
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rolfy
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Posted: 22nd Jul 2015 04:19
The NVidia plug in can be a bit funky sometimes

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