3rd Party Models/Media Chat / Dagored wip Elk male and female

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HarryWever
3D Media Maker
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Location: below Sea level
Posted: 8th Jul 2015 10:10
There where a few request for a Elk an Deer
The Elk male and Female are ready. and i am testing it now.
The Deer is not ready and i am working on that.

So i hope you like it.

Video



Harry

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!nullptr
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Joined: 27th Mar 2015
Location: Australia
Posted: 8th Jul 2015 12:22
Very, very nice. I must say, I'm a long time player of The Hunter and you got that pair very nicely mate. Shotgun though.... How unsporting.

Now, about that kangaroo....
AKA SisterMatic (Steam)
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Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
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HarryWever
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Posted: 8th Jul 2015 14:52
Kangaroo.. hmmm....
And yeah a shotgun is a bit of overkill but i Had to be sure, i was hungry.

Harry
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!nullptr
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Posted: 8th Jul 2015 23:16 Edited at: 8th Jul 2015 23:17
Quote: "And yeah a shotgun is a bit of overkill but i Had to be sure, i was hungry."

Venison and lead pie. Nom nom.

I know what you mean about kangaroos though. Spoke to a pro modeller last year about it, he was telling me it's one of the hardest animals to animate because it's such a peculiar run, what with bobbing tail etc. But I was only joshing too. The market for such a beast would be very small for the work required.

When are these elk and deer in store? We still have non-native deer in Australia so I can use them.
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
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HarryWever
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Posted: 9th Jul 2015 13:36 Edited at: 9th Jul 2015 13:59
The Elk is in the store right now.
Also the cows are available in the store now.

Quote: "The market for such a beast would be very small for the work required.
"

thats true. but a fun challenge.
well maybe....


Harry
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cybernescence
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 10th Jul 2015 13:12
Harry you are an absolute character making machine, don't know how you do it so well and so fast. Just skill I guess
HarryWever
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Posted: 10th Jul 2015 17:16 Edited at: 10th Jul 2015 17:56
Thank you cybernescence
The first ones where hard. i use 3ds max and cat rig.
Setting up a cat rig in 3ds max is really easy. then the animation is a bit hard, but everytime the next one is a bit easier, because you know
what to do and change where the settings are . and i folowed i think 100 of hours of tuturials.
I save offcourse every motion i make and sometimes i can used that motion for a other animal.

For example i saved the motions for the elk. if i gonna work on a deer, then i can almost use the same motion.
So making and modelling is then the most work. the animation not.

But a challenge like a Kangaroo is Always fun.

If there is interest i will see if i can make a video of the making and animation of a cat rig.
But it is in 3ds max
edit ( and not to forget ofcourse the script part is the most important thing of all. thanks to Smallg it Always comes alive. without scripting it is just a dead object)

Harry
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smallg
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Posted: 11th Jul 2015 21:51
without your amazing models the scripts are pointless, always a pleasure to make your animals come to life
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
dagor elk
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Posted: 5th Aug 2015 01:06
thanks for the elk and deer , man your models came out beautiful. I just need to make the elk and deer follow the way points know . smallg also thanks for the scripts. is there any way the animals can wonder off further into the maps. sorry for my sloppy typing.
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HarryWever
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Posted: 5th Aug 2015 08:38
In the script, there is at the top a command local wander_range=2000
There you can set the wander range higher.


Harry
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dagor elk
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Posted: 5th Aug 2015 20:15
Harry, I have a question do elks , deer and bears have a sound file that I can use. The animals don't seem to make a sound at all. I would appreciate some heip , thanks.
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HarryWever
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Posted: 5th Aug 2015 22:51
i don't added sounds, i found it very hard to find sounds, that are really free to use.
I make and sell those animals, and if i use sounds that are not completly free, i can not sell it.

But you can add the sounds by yourself ( if you have them) in the fpe file.
sample: add these lines to the fpe file

;Sound
soundset = audiobank\yoursound.wav
soundset1 = audiobank\yousound.wav
In the folder Audiobank you place the wav files.

In the script you can use the commands
LoopSound(e,0) or PlaySound(e,0) StopSound(e,0)
in place where you want the sound to be.

I will also send you a pm for a sample script

Harry


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smallg
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Posted: 8th Aug 2015 13:05
i could make them follow waypoints but they wont be able to "idle" (i found this causes too many issues) but if you're happy with that and the extra wander range isn't enough let me know and i'll do that when i get some time.

for sounds, which sounds are you thinking? a footstep noise / an alert call / a general randomly played call / a death sound / etc?
keep in mind we only get 1 sound unless you want to set up a character sound set for them
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
dagor elk
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Posted: 10th Aug 2015 00:25
I am ok with the extra wonder range , the problem is that elk and deer seem to crash into trees . They get stuck in the trees or rocks and wont move. They also make this funny movement like there dancing back and forth. I would also appreciate a randomly played call if you could help me out smallg thanks.
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smallg
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Posted: 11th Aug 2015 16:54
they use the ai obstacle detection so there's not much we can do about that from our end, you can try adding
forcesimpleobstacle = 3
to any major obstacles but if there's a lot of obstacles they will still get confused (default ai will do the same)

script for the random sound (at slot 1)
*should be the same as yours except the sound code but might be worth renaming it anyway as any new downloads from the store will overwrite this script i guess*
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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