Quote: "One of the conditions is that you can only start the game from yesterday, so it is probably for the best you cannot enter your older game as you would have been disqualified at the judging stage. What I like about this competition is the prize fund, which just keeps getting bigger and bigger. You have the chance of winning a amazingly large prize if you can blow the judges away with your game idea, and the subject you have to incorporate is GROWTH so making use of the scaling widget in the IDE will probably take you a long way. Pity we did not have scaling commands in LUA but with the nightmare of tracking collision shape sizes, occlusion and other factors it is probably for the best to preserve stability. If you are creating a game for this amazing competition, and you get stuck, do not hesitate to ask a question in the forums as we will be throughout the competition phase to help you. It's extra kudos to our community if the grand prize was a game made in GameGuru!"
Yes I noticed the rules later on, So no problem there, I am going to use the same formula of using the terrain to hide objects and such, which will hopefully provide some nice scenery, going with medieval theme this time.Just a pity it took nearly a week of tweaking the terrain in MMS, to get rise and fall of the terrain and bends and scale just right.
Should be fun to try and squeeze, the terrain editing to just a few days instead of a week it took last time.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD