Hi,
I am only new to 3D modelling.
I have been making my own models in 3ds Max then exporting them into directx directly into GG..
As the video shows my models are not draw on screen after the player moves away from them.
The text under the models shows the distance to the player. ie: D: 330, is 330 inches away.
Q. Any idea of what I am doing wrong?
I don't know how to map/stich the textures yet. So the texture is just the same colour on all surfaces.
The small models on the ground are the original size in the fpe.
The others are scaled up copies of them, done in the editor.
The other GG models are for reference at the original scale.
Q. If it is in the models construction how can I correct this?
On a similar subject.
With small models that come with GG (like a "pot 1" in the medieval) they stay drawn on screen until the player is about 2000 to 2500 inches away.
Q. Is it possible to make them stay drawn on screen as well, after that distance.
As I want to make a sniper shooting game so I need small objects like bottles and cans to be visible at greater distances..
Cheers
I may be old, but at least my memory still ....hmmm
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