Quote: "Strange the " Computer_1" will not work"
@vrg
I do not have this model/pack but it probably the same issue as other models I have had similar problems with.
Quote: "Some entities will not register weapon hits (health) even with all of these actions - though they look like they should (being hit). I haven't figured out why yet. A work around is to make these a character and turn off blood effects."
@cybernescence
I came across this as well with some media when I was making a shooting range, to test a few scripts that I am making.
I found that models that had
isimmobile = 1 within the FPE do not register hits.
Remove this command from the FPE or change it to
isimmobile = 0, and see if that helps.
It worked for me.
Note: Changing its value in the properties window will not make it register hits, it must be changed in the FPE, back to zero. Then restart GG.
You still need to make it dynamic, give it a strength value, and make it explodable. In the properties window.
Then it should register hits.
If you don't make it explodable and its health = 0 then you need a script to tell it to destroy itself. otherwise it will stay in the game. See snippet below for reference.
function default_init(e)
end
function default_main(e)
if g_Entity[e]['health'] > 0 then
PromptLocal(e,"H: "..g_Entity[e]['health'])
else
Destroy(e)
end
end
I may be old, but at least my memory still ....hmmm
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