Quote: "Why do you think Steam would NOT approve anything done in GG. I have seen games on steam which are truly dreadful released and they were done in cryengine."
GG has performance issues still that can only be detected by testing on a variety of machines. May work wonderful for the developer but horrible for some of its players. A lot of beginner indie developers make the assumption that the engine will optimize everything for them. With GG a lot of the performance optimization has to come from the person making the game. For instance spraying trees all over your world may not work very well for some users. since we do not have the appropriate LOD staging system (bilboarding) set for trees yet. If you create a game that is performance friendly for a wide range of PC's than you will likely have a higher chance of getting approved. Keep in mind i said "I highly doubt steam will approve" not "steam will not approve". Its just my opinion putting myself in the shoes of the Steam Greenlight moderation team. I personally wouldn't attempt to make money with a game made with the software in its correct state. In the end of the day its up to Steam if your game is approved or not. I don't mean to be discouraging... but just saying its better to invest your time into making the game rather than thinking about its financial outcome. Because there is nothing more disappointing than being rejected after putting in a lot of work to send your material off for approval... believe me in know and its not very encouraging when you get the red notice back saying rejected.
Graphics are not what get you approved. They look at your performance first and run through for any preliminary bugs. Hence why a ton of horrible looking games are approved on Steam. Those developers focused on gameplay and user experience over graphics. GG focuses more on graphics than performance and actual gameplay/user experience. So your game may suffer in these areas if your not able to script your own AI and figure out a way to optimize your game for best performance. There still is currently a lot of bugs with the engine itself that the Greenlight team may encounter first hand.
Quote: "I'm not sure about game-guru, But I do know that the games are sold on FPSC x9.. "
FPSCx9's games run smooth. Only set back with it, was the limited memory cap that prevented us from creating more content for our levels. Been using it since 2006 and never had performance issues on the player side for it. Received no complaints on that end from those that had played my games.
If you do wish to sell your game I would suggest making it more a crowd-funded project so people can support your project while you work on it and while Game-Guru continues to improve. So once your game is done you can just keep patching it new builds out of Game-Guru until your audience (beta team) is 100% satisfied. Then you can begin deployment.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT