Hi,
Is there a list of recommended dimensions for making 3D Models to, in GG?
I have been teaching myself how to do 3D modelling with 3ds max.
I assumed you make models at a scale of 1:1, as you do in 2D CAD.
But I am wondering if there is a set recommended dimensions for making the models work in GG.
It would be nice to know if there is a standard that you to strive to comply to.
Like...
1. The height and width of a doorways.
2. The rise and going of steps for stairs, to suit stock characters animations. ie: say the uber soldier.
3. A general height range for buildings. Single story, two story, etc.
4. The minimum opening size of a hole/section for an enemy ai_npc to successfully navigate it’s through.
5. The size of player’s hands and arms and the size of the setup for the weapons HUD.X & VWEAP.X.
6. The height/size of characters like the uber soldier.
And anything else you might think is relevant that I have not thought of yet.
I know you can scale entities in the fpe, editor and in scripts to suit, but it would be nice to draw them to the correct size first.
I have no previous experience with any game making software before I started using GG, or any of the previous reloaded and classic forms of GameGuru. So I am lacking in the experience and knowledge of all theses bits of information.
Thanks in advance.
I may be old, but at least my memory still ....hmmm
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