Quote: "At the moment we have a big map we can not fill, so why talking about infinity. There is no infinity, with enough skill you can make it look like it and this is a standart way in game develpment."
2 answers to this imho.
I'm doing a survival simulator/game, Australian outback. Maps are 1/10th (or even less) of what I need.
But.... I'm trialing a technique that allows me to shuffle and "join" maps - at random - to simulate a much larger playing field that can change each time you play. The scary bit is the process appears to work and is easy to do so I'm half expecting something to catch me out.
tbh, the process is simpler because instead of sculpting a massive terrain, I can segment and test each section. Only thing I need is faster level loading so it appears almost seamless.
Footnote: Played a quick round of The Long Dark yesterday and the technique he appears to use is the same despite the possibility of much larger terrain in Unity so quite possibly done that way for the same management reasons.
AKA SisterMatic (Steam)
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