Product Chat / illumination map - what's wrong?

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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 19th Jun 2015 18:18
any color put in I- Map , the result is always the same
I'm really confused and frustrated
It works in this way the illumination map ?

if I want to see the light of another color ? .... "please do not tell me I have to do the diffusemap the same color of illuminationmap"
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.

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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 19th Jun 2015 18:58
Hi Bisella

The illumination map will always have to be white ..... It is down to the colour of the light or section you want to illuminate for the moment im afraid .
Blue will give you Blue illumination ...Red will give you red etc
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Bisella
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 19th Jun 2015 19:16
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 19th Jun 2015 19:35
Take that square on the diffuse texture that is white, and select it and colorize that section only to the color you want the glow to be.
Make a duplicate set, so you have the originals also.
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