3rd Party Models/Media Chat / Imported model spawns 2 feet above ground

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Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 15th Jun 2015 15:20 Edited at: 15th Jun 2015 16:57
Hi,

This message is more for the Developers than anyone else but if anyone has any ideas what can be done to resolve it I will greatly appreciate it.

I bough a model and thanks to smallg it's now imported to GG but has a small problem that we can't figure out. When you place it in the map Editor it looks fine but when you run Testmode or Stand Alone the model spawns 2 feet above ground level. I have tried tweaking the offy and Defaulthight from 0 all the way to -100 but it always spawns 2 feet above ground level during game.

below is the FPE and a small video of what it does. I would love to get this working 100%. I believe the hardest part was already been taken care of thanks to smallg and this must be a GG issue that won't let you orientate the model. Any though?

check the video below.
________________________
http://youtu.be/KULVzHq5dFA

My FPE Below:
_______________
;header
desc = Total Horror

;ai
aimain = My_Models\totalhorror.lua

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = TotalHorror.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
Defaultheight = 0
collisionmode = 21
fixnewy = 180
ragdoll = 1
;skipfvfconvert = 1
scale = 300

;Sound
soundset = audiobank\zombies\zombie_groan.wav
soundset1 = audiobank\zombies\zombie_melee.wav

;visualinfo
textured = TotalHorror_D.dds
effect = effectbank\reloaded\character_basic.fx
transparency = 1
reducetexture =-1
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Errant AI
Forum Support
17
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Joined: 24th Aug 2006
Location: [REDACTED]
Posted: 16th Jun 2015 11:01
Does it still hover when scale is at 100%?

This is likely down to how it's rigged. Is the scene root at 0,0,0 in the 3D scene?
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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 16th Jun 2015 11:42
You can also open the x file in framgotion and take a look at the scene root, and modify if needed.

Harry
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Timba
9
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Joined: 22nd Apr 2015
Location: Florida
Posted: 16th Jun 2015 21:43
Quote: "Does it still hover when scale is at 100%?

This is likely down to how it's rigged. Is the scene root at 0,0,0 in the 3D scene?"


At 100% is fine. But looks too small.
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HarryWever
3D Media Maker
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Location: below Sea level
Posted: 16th Jun 2015 21:50
Use Fragmotion to scale it up.
Import the x file then choose select all.. then transform options.
check only the scale. and dubbel check that mesh and bones are selected.

Harry
Harry
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Timba
9
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Joined: 22nd Apr 2015
Location: Florida
Posted: 16th Jun 2015 22:28
Quote: "Use Fragmotion to scale it up.
Import the x file then choose select all.. then transform options.
check only the scale. and dubbel check that mesh and bones are selected."


I will try this. Once i scale it up I should be setting it at 100% in the fpe correct?
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cybernescence
GameGuru Master
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 16th Jun 2015 22:33
Yep, fpe scaled characters now don't work correctly and offy is no longer in use. Shrunk/scaled characters sink into the ground and expanded ones float. I've just had to go through many, many characters and do what Harry outlined.
HarryWever
3D Media Maker
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Posted: 16th Jun 2015 23:09
Oh and please make a copy.
You never now

Harry
Harry
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Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 17th Jun 2015 02:34
i was able to scale it but the animation stretches. Looks fine in fragMOTION but not in GG. Any other ideas?
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Timba
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Location: Florida
Posted: 17th Jun 2015 04:24
ok i got it fixed. i was scaling the bones only at first LOL thank you very much.
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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 17th Jun 2015 08:39
your welcome, glad that it is working now

Harry
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