Product Chat / How create destructible asset with debris?

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Bisella
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Location: Verona - Italy
Posted: 12th Jun 2015 09:09
Hi all
How create destructible asset with debris?
where i can find a step by step tutorial?

thanks
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.
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synchromesh
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Posted: 12th Jun 2015 10:01
Cant find an actual tutorial but there is this on the store you can reverse engineer and see how it works if that helps ?

http://en.tgcstore.net/?md=view&oid=22412
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Errant AI
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Posted: 12th Jun 2015 10:03
Hopefully we will have dynamic debris spawning in the future.

For now the only option is having it as part of a canned animation.
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Bisella
GameGuru TGC Backer
10
Years of Service
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 12th Jun 2015 14:01
Quote: "Cant find an actual tutorial but there is this on the store you can reverse engineer and see how it works if that helps ?"


thanks synchromesh
I'll try with this script
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.
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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 12th Jun 2015 14:19
The scipt is made for a model already in debris and animated.
If you shoot at it with that script the animation plays.
You can use this scritp also for opening a door.
at damage the animation plays.

harry



Harry
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