I must agree since depth of field has been introduced the graphics do look fuzzier. Even when the blur effects are at 0. Yes, if you disable bloom entirely it returns to as before, but that is not really good. We might want sharp graphics and bloom as well. I must admit I am not a fan of these effects in games in general. I have never really seen any game do it well, it always just looks blurred. Trying to simulate this effect just doesn't work particularly well, as if we look into the distance and focus on something we expect it to become clearer. A game however can't tell where on the screen you are looking and hence looks fake overall.
I generally turn off this sort of thing myself, unless it is really, really subtle. I'm all for having the option, but think that disabling bloom altogether as the way to disable it is a little bit limiting.
Also, as a direct result of these effects the frame rate is lower than prior versions. Not something anyone wants to see, as GG already is in much need of a performance boost. Really these sort of touches in my opinion are final touches and should be done when the engine is ready. It is not close, so why add these graphical tweaks at this stage? At the moment they are just another slowdown factor. The lack of control to disable them completely, without also disabling the bloom effect, means that those of us who do not really want it, are forced to downgrade other features to avoid it.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.