Scripts / Help

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Incyde2
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Posted: 5th Jun 2015 19:25
And how to make so that they assume a zombie clown characters seen at a great distance but I did not see through walls?
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!nullptr
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Posted: 5th Jun 2015 22:07
English not your first language? If that is the case, do your best to describe the problem in much greater detail and we'll do our best to work out how we can help.

As this is the scripting subforum, to be able to offer any kind of scripting help we would have to know exactly what the problem is.

AKA SisterMatic (Steam)
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Incyde2
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Posted: 6th Jun 2015 06:26
Sorry, I don't know much English
It is not my native language
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Incyde2
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Posted: 6th Jun 2015 06:30
How to make bots more aggressive?

They attack only when approaching possession of them, how to make what they saw from a distance, but did not see through walls?

PS Sorry, I use Google translator unnecessarily English is not my native

I think you get the idea?
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!nullptr
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Posted: 6th Jun 2015 06:50
Thank you for being patient with me. I have one language only but I'll do my best to understand you.

In the NPC properties are 2 fields. View Cone Angle and View Range. Adjust them and you'll find the NPC should be more responsive.

I understand some work is being done on AI so it will improve too.
AKA SisterMatic (Steam)
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Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
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Incyde2
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Posted: 6th Jun 2015 07:05
Please explain in more detail what kind of NPC and how to regulate it,
I'm just a novice in these matters
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!nullptr
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Posted: 6th Jun 2015 07:39 Edited at: 6th Jun 2015 07:41
When you place an NPC on the map, if you click on him you can see a menu with properties as an option.

Click properties and you will see the 2 options I mentioned on the left hand side. Change them to 200 or similar to get better viewing distance and angle. You will need to adjust to suit your needs after doing some testing.

FYI: Any character that you add to a map, including the zombie clown, is called an NPC. Non Player Character
AKA SisterMatic (Steam)
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Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
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Incyde2
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Posted: 6th Jun 2015 17:59
Thank you, I have changed the values for 1000, but nothing has changed, you can show the picture exactly where you need to change the value?

Thank you for trying to help me
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smallg
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Posted: 6th Jun 2015 18:14
it really depends which ai script you are using?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Incyde2
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Posted: 6th Jun 2015 18:45
Zombie clown and standart bots
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smallg
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Posted: 6th Jun 2015 19:37
for the clown use this so now when you edit the view range in his properties it will actually work correctly
(also fixed the damage so it wont 1 hit kill you like they used to... no idea why that isnt fixed yet)
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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Incyde2
8
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Joined: 4th Jun 2015
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Posted: 6th Jun 2015 19:50
As all the same it's implemented? show on screenshots or videos
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 6th Jun 2015 21:19 Edited at: 6th Jun 2015 21:19
Quote: "(also fixed the damage so it wont 1 hit kill you like they used to... no idea why that isnt fixed yet)"


ikr...
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

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