I just gave GG a Thumbs-up review on Steam, and continue to be interested in how this system will develop.
I've been at this for about 17 months now (back to Reloaded V003). I began this process with limited knowledge, so to a great extent this time has been a great learning experience. Today I can create and import my own models (even have a few in the GG Store). I've taken the time to learn LUA, which is a great language for GG. However, as I have little interest in FPS games, all I've been able to do is create environments (Mill Town, and Temple of the River Queen), However, with the limitations on script-able features I simply can go no further until at least some of the my underlying needs are met.
Today GG is a Terrain based FPS game maker, IE Terrain based in that the AI characters only work correctly when they are on or very near the terrain. Climbing stairs, ramps, or working on surfaces above the terrain is very very limited. This, along with the lack of script-able control over the movement of the Camera/Player, make things like driving or flying games all but impossible.
Further, player inter-action with the game engine is limited to pressing the "E" key, as no point and click game control yet exists. Thus interaction is limited to movement of the player and the ability to fire a weapon with a LM click. No inventory, and no way to access inventory items except weapons, and again only through pressing a key.
I thought it interesting in today's news that the development team is concentrating on the "Visuals". Funny, since we are so limited in terms of terrain painting textures, as well as the ability to sculpt terrain beyond making perfectly round hills or holes, which (in my opinion) does not match-up well with the basic terrain which appears much more realistic.
OK, so you might read this and say, "Why do I give GG a big thumbs up?"
Look, I'm in for the long haul. I've made the investment (as a gold pledger). I have faith that the GG team will get there, the only question is WHEN? I have also realized that I'm less interested in using GG as a game maker, and more interested in building explorations, simulations, and video content, the tools for which are not yet available.
As such I'm going to direct my attention to improving my modeling skills (maybe even take a 3rd pass at learning Blender), and simply keep an eye on GG in the weeks and months ahead. If and when the features I need come to pass... I'll Be Back!
"THERE IS NO SPOON"
AMD 6300 6 core 3.5 ghz, Windows 8.1, 8GB ram, GTX 650 2GB ram