Product Chat / High resolution textures as free DLC?

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Polaraul
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Posted: 24th May 2015 21:24
I have spent some time replacing some of the stock terrain textures with higher resolution alternatives. Even without AA, this makes quite a big visual impact to the engine. Will there ever be any plans to make available high resolution textures as free DLC, the way Bethesda did with Skyrim?
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Pirate Myke
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Posted: 24th May 2015 21:47
Probably not, cause of the load time is substantially longer.

But if you want to do that for your personal project they will work.

You can make a bunch as High resolution and label them as such and put a long load time warning on them then sell them in the store yourself. I am sure they will be a big hit.
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Ethereal
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Posted: 25th May 2015 04:54
Screenshots of your high rez textures in game plz...
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Polaraul
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Posted: 25th May 2015 10:52 Edited at: 25th May 2015 10:53
Hi Ethereal. Just a couple of screenshots of the rock texture.



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synchromesh
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Posted: 25th May 2015 11:47
They look Brilliant !!

But as Myke says this can effect FPS and loading times so its really just playing to see what you find is acceptable ..
Looks really good though ..
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Gtox
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Posted: 25th May 2015 12:06
Open question to those who know about these things - how much of an effect would this have on FPS if there are only a handful of tiled textures? If you have 100 different 2k textures instead of 100 different 1k textures, then it would affect FPS, but if you only have 5 or 6 2k textures, then would it make a big difference?
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Posted: 25th May 2015 12:07
Those are beautiful!
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Pirate Myke
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Posted: 25th May 2015 12:59
you might loose a few FPS, but the load time is time 4. Mostly it would be the person putting the level together that would notice it when they choose it from the menu.

But the 2k textures do look way better when using them, and rightly so.

@Polaraul: nice textures, they look great. did you get them back to DDS format or are they tga?

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Posted: 25th May 2015 13:01 Edited at: 25th May 2015 13:01
very good job!!!

Can you sell it?
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frostyshield
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Posted: 25th May 2015 13:04
I don't see how they can be that much of an impact, LoD and such features should reduce the impact and for those that aren't developing for PS2 type PC's they shouldn't worry at all tbh.
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Pirate Myke
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Posted: 25th May 2015 13:20
Might not be so bad on a fast machine, but with the lower end ones it could be a big impact.

Try out a few and see how it does on your machine.
The effect was not to bad on my old machine, but I could see it impact others.
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Polaraul
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Posted: 25th May 2015 14:13


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frostyshield
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Posted: 25th May 2015 14:20
You'll have to post the frame rates as well so we can get an idea of the impact, I would like to see some AA features tho... do you think thats a possibility? I like all my surfaces smooth :3
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Polaraul
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Posted: 25th May 2015 14:22
@Myke They are in DDS format. I have found that the biggest performance impact is not in playing the game, but in the in game F9 editor.

@Bisella I am still working on understanding this engine and how textures work, but if I get a set of textures I am happy with, I will release them for free
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Polaraul
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Posted: 25th May 2015 14:37 Edited at: 25th May 2015 14:46
@Frostyshield I was going to post some pics of my settings and the FPS rate, but it seems the F10 button will not capture the TAB TAB settings overlay! I basically have everything maxed out though and get 60-65 fps with 1k textures and 2k textures. Of my test level at least, 2k textures make no difference to frame rate. As for AA, unless anyone knows how to implement screen space shaders in GG, we will have to wait for TGC to implement this.
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Corno_1
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Posted: 25th May 2015 14:38
You could easily make a new terrain. Just copy the folder and rename it. This terrain looks fanatstic. Nice

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Polaraul
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Posted: 25th May 2015 15:19 Edited at: 25th May 2015 15:24
2k grass is best avoided though



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synchromesh
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Posted: 25th May 2015 15:25 Edited at: 25th May 2015 20:05
No doubt about it ...stunning improvement ...
Will grab those myself when available
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smallg
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Posted: 25th May 2015 18:46 Edited at: 25th May 2015 18:48
just had a play and it does indeed make quite a difference

the jungle and shimmer textures are good though (not sure if those are default or where i got those now though )
life\'s one big game

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frostyshield
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Posted: 25th May 2015 21:50
I'm wondering what a crysis map would look like under Game Guru... dem textures be murderin.
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Jerry Tremble
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Posted: 26th May 2015 02:21
Quote: "it seems the F10 button will not capture the TAB TAB settings overlay!"


Prt Scr?
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TazMan
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Posted: 26th May 2015 08:27
Well all I can say is WOW.
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Polaraul
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Posted: 26th May 2015 10:10
Desert textures.



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Jerry Tremble
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Posted: 26th May 2015 13:17
Oh, man, those look awesome! Nice work!
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Pirate Myke
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Posted: 26th May 2015 15:14
this program will capture everything on the screen and post it for you.
very handy
http://puush.me/
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smallg
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Posted: 26th May 2015 17:42
really makes a huge difference, thanks for pointing it out
i found removing the moss and just relying on the blend tool makes it look much nicer... dont like the texture transitions with the moss
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LeeBamber
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Posted: 2nd Jun 2015 19:16
Awesome textures! It's a great debate performance and loading time vs final render quality (and a classic debate at that). Of course the answer is offer both and allow the user to choose. If anyone wants to produce 'improvements' to anything we currently use as stock media, please do get in touch as we are on a quest of constant and never ending improvements with Game Guru.
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Polaraul
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Posted: 11th Jun 2015 10:09 Edited at: 11th Jun 2015 10:17
2K Desert Pack









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PopGun
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Posted: 11th Jun 2015 10:41
WOW. they are a massive improvement; and ig the game play isnt affected too much, this is def the way to go... not stuck in the 90's
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Errant AI
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Posted: 11th Jun 2015 10:48
These all look fantastic. Nicely done!

Quote: "Awesome textures! It's a great debate performance and loading time vs final render quality (and a classic debate at that). Of course the answer is offer both and allow the user to choose."


Would love to see streamed loading so that not everything needs to load in at the level start. Preloading made great sense back when games were ran off of CDs and DVDs or HDDs with slow seek times but maybe not so much any more.
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Polaraul
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Posted: 11th Jun 2015 12:31
Hi all. The 2K Desert set is a total of 52MB as opposed to the original Desert set which is only 10MB. In loading though, there is no noticeable difference between the two sets, and I have seen no FPS loss with the 2K textures. I do think TGC should think about including at least one high res texture pack in the base product, as it makes a world of difference to the environments created.
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Polaraul
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Posted: 11th Jun 2015 13:20 Edited at: 11th Jun 2015 13:21
2K Desert using the latest GG build.

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Jerry Tremble
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Posted: 11th Jun 2015 14:00
Quote: " I do think TGC should think about including at least one high res texture pack in the base product, as it makes a world of difference to the environments created."


After seeing your amazing work here, I agree! Perhaps hi-res versions of all the terrains, and allow us to choose? Awesome, just awesome!
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Wolf
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Posted: 12th Jun 2015 00:54
Quote: "Open question to those who know about these things - how much of an effect would this have on FPS if there are only a handful of tiled textures? If you have 100 different 2k textures instead of 100 different 1k textures, then it would affect FPS, but if you only have 5 or 6 2k textures, then would it make a big difference?"


No, feel free to do it.

Other than that please note that user Polaraul has not simply updated the resolution of these but also replaced the textures which has a huge visual impact aswell...dare I say larger than mere resolution change.



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Posted: 12th Jun 2015 01:24
Whatever was involved, I like it and I want it in my GG!
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Polaraul
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Posted: 12th Jun 2015 01:49 Edited at: 12th Jun 2015 01:50
As Wolf stated, these are new textures and not simply the standard textures upscaled to 2k. Using high quality 2k textures, with correct lighting has a massive impact on the visuals in GG. I read over on Lee's blog that Rick and Lee wondered if one of the shots on this page was created with UE4. I can say these are all 100% GG shots. GG can look really good, but the art direction just needs the same TLC that the scripting side of things is receiving.
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shakyshawn8151
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Posted: 12th Jun 2015 02:00
Love the textures, reminds me of Oblivion (Default) and Skyrim being the (2k) textures, should def make this happen! Must have for sure. Dont see it being much of a performance hog tho, I mean unless we are using a Windows XP laptop dated before 2005
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Posted: 12th Jun 2015 02:39
If you really wanted to save a little fps you could probably have the specular textures be 1k. I have seen other people do this before on models and since it is just a texture that determines shininess it shouldn't affect the definition of the texture the same way having a 1k normal map on a 2k texture will. Of course for people who would want the 2k they could have it, this would be another option to gain a little performance.
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Polaraul
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Posted: 12th Jun 2015 18:03 Edited at: 12th Jun 2015 18:03
Wasteland 2k Textures

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science boy
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Posted: 13th Jun 2015 10:34
i think you could make a fortune here polaraul i for one would love some lush grasses and terrains, my money itches unless it is your own to be work then understand and inspires me to make better terrains

either way great productive thread, debates and proof of what good art can achieve, rather than dumbing down you are upscaling to the better visuals, showing a more appealing and wanting to create side of gg. they cant ignore this and thus a big enticement to gg.
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Polaraul
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Posted: 13th Jun 2015 15:58 Edited at: 13th Jun 2015 16:15
Many thanks Science Boy. Perhaps at some point I will release the texture packs if there is enough interest. GameGuru can produce some really beautiful imagery though if the art assets are given some attention. My biggest issue now is actually getting other high quality media into the engine. The import routines have always been problematic at best, and most of the time broken for me. I really want FBX import, and the ability to paint the terrain with more textures.
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Polaraul
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Posted: 13th Jun 2015 16:03 Edited at: 13th Jun 2015 16:03
Desert2 2K textures and lens flare. All within the GameGuru engine with no external post process.

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SgtBrown5
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Posted: 17th Jun 2015 04:03
Here is the deal. If we can not get high res textures for terrains and models then why am I wasting my money with this program. I understand that in game-gurus current state it will not hold up to AAA games. But if not mistaken the goal is to make game guru close to if not a AAA game engine that anybody can use. So to lee, and any one else working on game-guru, I believe a priority should be put back on performance and visuals. And I do believe that many assets and textures that have come with the program and or I payed for extra, need to be updated to high res.

Any ways, that is my 2 cents worth.

PS The screen shots look fantastic! Great work!
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Polaraul
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Posted: 17th Jun 2015 12:54
Hi SgtBrown.

Getting higher resolution textures into the engine is relatively easy, but not so other content. The import function needs a lot of work. There is no progress bar, no feedback on how many polygons the import routine can handle, and a lot of the time it will fail, which means a visit to the task manager since GameGuru just hangs. There also needs to be a greater number of import formats supported, even .DBO is not supported. Most of my assets are in FBX format, but at this stage, and given the performance of the engine, it is just not worth round tripping assets through external programs to get them into the engine.

Given what Lee has stated in response to some of my other posts though, I think GameGuru is never destined to become an AAA engine.

Quote: "@Polaraul : I think your observation about the tug of war between 'production quality tool' and 'quick & simple game making' is very apt and does give the impression of Game Guru serving two masters and failing to excel in either camp. The general feeling internally has been to aim for 'easy game making' and away from 'professional game making' which of course means demoting the importance of producing a game that might compete with triple A games of the day, and by extension avoid competition with certain larger and much more established development suites. Given the size of our team (two full-time programmers and several ancillary team members), do you feel we should be aiming to compete against the might of Unity and UE4, supporting the same features and level of depth as they already provide? Given the answer might be no, would you feel adding 'AA, AF, 2K textures, FBX support and professional level GUI for world editing' are the things user who are new to game creation might need to make their own game? Would you say we have the 'basic game making elements' covered for these types of users, as opposed to the more seasoned game developer who are looking for more depth? Happy to open these questions to all!"







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SgtBrown5
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Posted: 20th Jun 2015 05:48 Edited at: 20th Jun 2015 05:50
Polaraul, I do understand this, and the fact that Game-Guru has a long way to go. But I see no reason not to strive for the best. Why dose Lee think that Game-Guru can't compete? I think if the visuals and performance are improved a little bit, and as more assets and options for different types of games become available, I think Game-Guru could really explode and become a contender.

Of course that is if the right marketing is used and that it does look good enough. And given enough sales and cash flow, the team could maybe expand, and then who knows what kind of treats we could be in store for.

And no I am not looking for Call of Duty graphics, we should at least be able to hit last gen graphics? Right?

Ultimately the reason I am saying any of this, is because I would like to sell my games; but it is a little discouraging when I find games that are twice as good, and have 10 times better graphics being put on the market for free.
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Polaraul
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Posted: 20th Jun 2015 12:02
Hi SgtBrown.

I think it will be a very, very long time before we see any commercial games produced with GameGuru. I noticed over on the Steam forum though, that one user is already thinking about running his GameGuru produced game through Greenlight, and, he may just succeed given that the GG community may upvote his game. It will be interesting to see the wider reception it gets.

If I am honest though, and if your time scale for creating your game is not years ahead, then I would probably switch to tried and proven engines that have a commercial track record.

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