Product Chat / Decals as Particles?

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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 21st May 2015 04:35
Its great to see decals working well in Game Guru, very similar to FPSC-Classic. I however am curious as to when we'll be able to turn our decals into particles like we could in later versions of FPSC-Classic. For example if you check out my video below it shows how I managed to convert a simple decal into a very large area of particles births and deaths of a single decal.



In the attached image you can see the option we used to have for decals. I'm assuming for GG if implemented or already implemented this would all be done within the FPE file.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

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JC LEON
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Posted: 21st May 2015 16:29
I'M asking to myself the same thing last night..
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 21st May 2015 16:54
there is a particle in the effectsbank folder, but only one you can choose right now, black smoke.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Teabone
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Joined: 8th Jun 2006
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Posted: 22nd May 2015 05:33
I have a question, as im getting a bit lost as to what files came from the recent DLCs and which are stock ones with the new GG update. What types of effects come with the GG stock in the "effectsbank > reloaded" folder? I'm looking to reference some decal effects but don't want to mistakenly reference a file nobody else.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

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