3rd Party Models/Media Chat / Again on Importing Character Models

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JC LEON
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Posted: 27th Apr 2015 15:22
Hi, I know question is asked several times yet..but since I have a lot of .x Characters with animations I really need to know if is there is a workflow I can do to make them working in gameguru

I have bought animer for gameguru and have fragmotion too

In the past I acheived to convert some old fpsc characeter models to work into gameguru..but now I want to know if I can import my third party purchased characters and use them with theri own animations

thanks in advance

leon
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Wolf
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Posted: 27th Apr 2015 17:12
Essentially, you just have to look up their animation frames, and replace the ones in the scripts with the ones your character has.
The rest should be standart mesh importing. Make sure to have security copies.



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JC LEON
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Posted: 27th Apr 2015 20:17
ok but since I have my animation list for my character like this



if I ,for example want to my character run ..what I have to to??

must I use his GenRun animation frames (2690,2711) and put it into
csi_unarmedmoverun field into his fpe file??

and must maintain the list as I have in a generic character .fpe file



and simply put the animation frame intervail into the appropriate position??

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Pirate Myke
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Posted: 28th Apr 2015 06:46
Yes that is what is needed next. Transfer your animation sequences to match the animation sequences of the GameGuru animation numbers and then use the same script that was assigned that character.

Bear in mind you have the animations that should work with waypoints.

Take a look at all of the scripts. the ones for the zombies are for free roaming characters which do not follow way points.

If you want a character that can use most weapons, and follow waypoints, then look at the Uber soldier and its scripts.

Hope that helps out more.
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JC LEON
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Posted: 28th Apr 2015 13:56 Edited at: 28th Apr 2015 14:05
ok thanks but I need some more informations

I managed to elimitate the character distorsion after importation using Mview first and after that I used mender loaded the model into mender and saved it chosse to save frames from 1 to 0 as I read into mender tutorial

now I have my model into GG but how can I do to give it its animations??



this is the animations list I have into the .txt file for my model

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Rafhalzer
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Posted: 30th Apr 2015 06:15
In Mender save all frames of animation!
You need save from 0 to 1 frames only if you want to import animations in Animer.
If you want to use existing animations in your character - save all frames in Mender.
ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
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Posted: 30th Apr 2015 07:30 Edited at: 30th Apr 2015 07:35
ah.. ok thank you Rafhazler..good tip.. I didnt know that..


so ..if I want to use animations characters have yet i must save all animations in medner and after that associate the animations into the character fpe file??

thanks again
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Rafhalzer
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Posted: 30th Apr 2015 08:11
Quote: "so ..if I want to use animations characters have yet i must save all animations in medner and after that associate the animations into the character fpe file??"


Yes, exactly!
ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
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Posted: 1st May 2015 10:48
ok I managed to import one of my characters and now I'm almost finishing to import it give it some basic animations for move and attack but now I noticeed that my character always move fron the rear..
it is show correctly into the editor but when it move on waypint o come to attack me it move facing rear

sorry for my english

I attach a pic to show...

[href]
image share[/href]
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HarryWever
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Posted: 1st May 2015 10:54 Edited at: 1st May 2015 10:55
set in the fpe file
fixnewy = 180 or 0
depents if you have it allready in the fpe file

harry
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JC LEON
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Posted: 1st May 2015 15:03
thanks goog tip..it worked..but the motion feels not natural


https://vid.me/eZUg
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HarryWever
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Posted: 1st May 2015 16:02
If you don't like the speed or witch anim is played you can put
In your scriptfile. something like SetAnimationSpeed(e,50);
You can also set the exact animation you want with Set Animation(0)
In the fpe file then there has to be someting like


Or SetAnimationFrames(0,100) in the .lua code

I dont'know exactly wat you want to change.
But Smallg knows much more of it then i.
Harry
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JC LEON
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Posted: 1st May 2015 16:09
but this is for animations plays into the editor or in game??

btw I want to try to arragne correct animations associtae to specified events..

f.e. I want tha character charge on me when it see me but instead I only have it come to me walking ,etc...
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HarryWever
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Posted: 1st May 2015 16:33 Edited at: 1st May 2015 16:38
these are for the script, so for in the game.
I see in your previous post that the charge is
Charge,2668,2689

So in the code you put somehing like



or you use something like SetAnimationFrames (2668,2689)
Harry
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JC LEON
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Posted: 1st May 2015 16:48
but I have



into my fpe file not into .lua file

your last code into last post is referring to the .lua script for the character ..right??

supponing the .lua for my character is the basic ai_fantasycharacter.lua


where must i put these animation informations??
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HarryWever
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Posted: 1st May 2015 17:35
Quote: "your last code into last post is referring to the .lua script for the character ..right??"


yeah correct.


Quote: "where must i put these animation informations??"


I would ask this in the scriptboard.
I am also not a coder, but there are people who can help you with that.

Harry

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