I've seen this often (most prominent with sediment) and have just figured it was a "feature" that I wasn't personally fond of.
However, this may not be the case and devs have flagged this as a bug now. Thanks for the report.
In the meantime.. you can sort of get around this by re-ordering your terrain textures. Brush 6 is technically "ground" and not "path". So, it helps if the texture you use for your paths isn't more than one tier removed from what you are painting it onto. Otherwise it will blend using any in-between terrain types as you are seeing.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280