3rd Party Models/Media Chat / Tunnels n Cellars WIP

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grobyken
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Posted: 21st Apr 2015 19:02
Hi Everyone

I am working on a new pack that will combine a number of tunnels and cellars in a mix and match fashion. In that way hopefully you will be able to make a large number of combinations to suit your game. I estimate there will be around 70 items in the finished pack including not just a variety of tunnels and cellars but various clutter to fill up the areas and make life generally difficult for the player. I will post screen shots as the system develops and there are currently 15 completed models in the pack. Comments/advise very welcome please.

Ken

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grobyken
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Posted: 21st Apr 2015 19:03
Three more screen shots.

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Pirate Myke
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Posted: 21st Apr 2015 21:06
Looking great.
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Wolf
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Posted: 21st Apr 2015 21:10
Kudos for tackeling this kinda prop!
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grobyken
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Posted: 21st Apr 2015 21:29
Thanks guys
Tarkus1971
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Posted: 22nd Apr 2015 06:37 Edited at: 22nd Apr 2015 06:39
very very interesting, this is one i have to get, excellent

will there be stairwells up and down, generator room, collapsed tunnels, animated doors for side rooms in the tunnels etc, just a few ideas, these look great.
synchromesh
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Posted: 22nd Apr 2015 10:04
Excellent work
I will purchase for sure
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TazMan
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Posted: 22nd Apr 2015 10:47
Fantastic looking tunnels, something I would imagine a few people would want.
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grobyken
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Posted: 25th Apr 2015 15:20
A few more shots on the pack. Still a long way to go but I'm getting there. Comments, ideas gratefully accepted.

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Tarkus1971
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Posted: 25th Apr 2015 17:05
beautifully dark, amazing
grobyken
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Posted: 29th Apr 2015 21:25
Thought I would bring you some of the latest in game shots of my Tunnels and Cellars pack. I am creating a series of models that copy the tunnels of the WWII German V2 rocket bunker, La Coupole, Wizernes-Helfaut, Pas de Calais, France . The first picture is of part of the actual tunnel and the others my models as developed so far.

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grobyken
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Posted: 29th Apr 2015 21:28
A few more screen shots of the system. These show the mix n match of the tunnels and cellar types although there is still a lot of work needed.

Ken

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grobyken
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Posted: 2nd May 2015 22:53
I've finished the work on the main tunnel parts so have started on the sewers. These are lower tunnels as you can imagine. The first two pictures are of a straight sewer and the third shows a T junction. I will also make some curving tunnels, the type that a player tries to walk along with caution as you never know what's round the next bend.

Ken

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grobyken
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Posted: 3rd May 2015 11:52
OK the first curved sewer section

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cybernescence
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Posted: 3rd May 2015 13:07
These are looking great Ken !

I'm in for purchase (if you're selling) ... I'm looking for London/Victorian era tunnels, think these will fit with that
grobyken
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Posted: 4th May 2015 15:57
Watch those corners! Watch those corners!

Sorry I guess I'm still an Aliens fan.

Progress going well with over 35 models now complete so about half way here for the pack. And yes cybernescence the pack will be for sale but at a low price.

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Gtox
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Posted: 4th May 2015 16:19
These look great!
TazMan
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Posted: 5th May 2015 08:35
All you need are a few rats scurrying around and your away.
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grobyken
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Posted: 3rd Jun 2015 13:37
Nearly finished as I said on Steam. A few more models to complete. All tested for character movement so all sewers, tunnels, corridors and cellars can be occupied.

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synchromesh
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Posted: 3rd Jun 2015 16:40
Nice ... looking forward as usual
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grobyken
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Posted: 3rd Jun 2015 17:02
Thanks synchromesh . Working on doors now so here are a few shots of the corridors for the cellars section.

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grobyken
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Posted: 3rd Jun 2015 17:05
Oops sorry wrong pics .

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Timba
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Posted: 3rd Jun 2015 17:47
looking really good.
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Tarkus1971
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Posted: 3rd Jun 2015 18:08
Excellent work, I can't wait
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grobyken
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Posted: 3rd Jun 2015 20:07
Nasty turn up ahead. Watch those corners.

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perelect
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Posted: 3rd Jun 2015 22:21
Nice Work..

Have you thought about a manhole access and ladder.
What way you could climb out of the sewers and go into the streets above, and vice versa.

The manhole cover could be animated to act like a door, that just slides on top of the ground.

Good work
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grobyken
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Posted: 3rd Jun 2015 22:50
Hi Perelect. Yep already done that in part although not animated the cover but may just do that (see screenies below). As the sewers etc. really sit above ground it could be that the game designer uses the manhole as a level change. Good idea though so thanks.

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grobyken
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Posted: 7th Jun 2015 13:12 Edited at: 7th Jun 2015 13:23
Knocked up a small video to show progress so far. The video features about half of the models in the pack. I hoped to release pack this week but have decided to rework some of the graphic files and also add some additional cellar accessories so that game authors may be able to create more interesting cellars.



if above does not work try

https://www.youtube.com/watch?v=2VCouesYiH8&feature=youtu.be

Ken
HarryWever
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Posted: 7th Jun 2015 13:27
Real nice. thats is something i wan't. Perfect for my little rats.


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Tarkus1971
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Posted: 7th Jun 2015 14:19
I just love this grobyken, I will be buying this for sure.... how much will you be charging... this will fit in perfectly on what I'm working on too.
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grobyken
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Posted: 7th Jun 2015 16:27
Thanks for your kind comments. How much. Not sure really but fairly low price. Maybe $10 as that would work out at about 10 cents per model. Like all creators the fact that people like and use your work is often more important than the money. On that point I notice many of my free models including the demolition set are approaching around a thousand downloads. Would love to see how they are being used.

Cheers all

Ken
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Posted: 7th Jun 2015 20:00
Its a shame that GG's lack of internal tools and lighting make these environments look terrible.

I'm sure in FPSC Classic these would look stunning but at the moment the engine just cannot do them justice.


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synchromesh
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Posted: 8th Jun 2015 09:50
That look brilliant I cant wait to get my hands on it
As Nomad Soul says GG's lighting does not do it justice at the moment ...
But when it is implemented that will look even more amazing
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grobyken
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Posted: 8th Jun 2015 10:00
Nomad Soul and Synchromesh. Whilst I fully agree with your comments regarding GGs lighting I have to say the walk-through on the video was without any lightmapping whatsoever. .

I have used the models in other engines and there is a marked improvement. However GG is still an infant in the game design field although I have to say its growing up pretty fast. As modellers I guess it is up to us to produce the best we can so our models do not become unusable in the future.

grobyken
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Posted: 8th Jun 2015 11:24
Following on from the last few posts I thought I would show a few pics with lightmapping added.

Pic 1 gives the idea.

Pic 2 shows the texture still good close up

Pic 3 shows I am still getting a good fps although my development machine is pretty high spec.

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synchromesh
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Posted: 8th Jun 2015 12:13
Awesome piccys ..
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grobyken
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Posted: 8th Jun 2015 17:45
In the continuing spirit of getting the best out of GG I have further refined the texture files. These pictures are from the Cellars and corridors of the pack.

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grobyken
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Posted: 9th Jun 2015 17:06
I am uploading the first part of the pack tomorrow which is the cellars building module and hopefully they will be accepted in the store. Attached is a small video showing how a cellar complex can be put together in about 10 minutes in GameGuru. Then it needs filling with junk and a few nasty AIs.

Timba
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Posted: 10th Jun 2015 21:35
Looks really good. Do the sections snap together as well?
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grobyken
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Posted: 12th Jun 2015 16:47
Hi Timba

Some snap together such as the flooring and roof. The others need a little tweaking in fly mode but this is quick. The picture below shows a cellar produced by me in 50 seconds (I timed it lol)

The complete pack is available in the store now for $8 (about £5).

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Timba
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Posted: 12th Jun 2015 17:07
Thx.

I really like sewers models too. Any idea when i might be able to buy this one as well?
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grobyken
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Posted: 12th Jun 2015 23:31
Next week mate

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