Quote: "probably a setting with transparency. try 2 or 5 and see if the renders better."
This is something that needs to change, especially if GG is going to be as easy to use as the stated goal. In other engines, you can place transparent objects, particles, grass, etc without having to adjust any type of transparency value. The engine sorts and renders properly in all cases. I know that last time I used GG/FPSCR extensively, there were lots of quirks with this and some cases that just flat out didn't work. So, anything that can be done to make this "transparent" to the user would be nice.
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085