Product Chat / Has been build 027 released ?

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DarthBasicVader
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Posted: 18th Apr 2015 11:56 Edited at: 18th Apr 2015 11:57
A little confusing in my opinion : from this update on steam:

--> [href=http://steamcommunity.com/games/266310/announcements/detail/217639041546559811
]http://steamcommunity.com/games/266310/announcements/detail/217639041546559811
[/href]

it seemed that build 027 has been realeased on Steam ... but in the forums I can't find tracks of the news.
I cannot check on Steam at the moment (linux machine). Can a mod shed a light ?

Tx!
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Posted: 18th Apr 2015 12:12 Edited at: 18th Apr 2015 12:18
Sure. Here you go...

Friday Devblog - Build 027
APRIL 17 - LEE BAMBER [DEV]
It has been a week of tweaks and fixes for the most part, but I did find time to add some new small features which make a big difference. I also sneaked out a little teaser in the form of a screenshot taken from our work in the content labs, which is all very hush hush but if you cobble together the fragments of my blogs and posts, you might guess at what we are up to.



As you can see, something new in development! Ask yourself what he might be holding, why does he wear that cloak and what wonderful adventures do you think he is going to have, if he's a he that is. Find out more as I blog and post more little clues, along with new builds which will pretty much give the game away.

Since build 025 the software now has the ability to force entities to use CPU animation instead of GPU animation. This is particularly useful when the entity is a character, and that character is moving all over the place, just as a winged demon flapping its wings and taking off the ground. Before the fix the bullets would not detect a hit when the creature was in the air, but now you can defend yourself against these flying beasties.

A few hours have been spent on the build in Zombies making sure that each of the three scripts which control the slow and fast moving undead handle each of their idle, roaming and attack states in a more stable way, and has some extra fine tuning such as damage is synced better with the actual strike animation, zombies in distance no longer attack thin-air, the fast zombies trigger a scream sound and animation when they see you for extra fear, zombies stop their attack beyond a certain range and revert to their idle animation and the faster zombies have been increased further so their attacks are as fast as they run.

ErrantAI has kindly updated all the default modern day weapons with subtle tweaks, and also improved the UZI sound, also added an alternative mode for semi-automatic fire and reported some findings which will make their way into future builds, and further improve the weapon system to a finely tuned machine. For example we added a PLRRELOADSPEEDMOD field into the gun spec so the player slows down when they are reloading, to create a more authentic feel and make the game play more threatening.

General player control has been improved so that when the player jumps and keeps space held down, the footfalls no longer stop playing. Also no more bobbling when in the air as it made no sense as the feet where off the ground at the time.

One user found the free flight editing mode a little too much, and so we added a flag in the settings file to disable it. Hopefully this is a feature no-one will use as we found the free flight editing mode a breath of fresh air.

Added extra keyboard mappings for support of extra variants of keyboards, as not all keyboards are the same such as the AZERTY keyboard!

We also headed off a serious issue with the Steam Multiplayer, which was initially caused by a recent update to the Steam back-end, but which caused our own system to generate a stack overflow. We fixed the issue immediately and released a hot fix build, and of course Steam released their own fix a day or so later so the issue is now double fixed.

More finishing work on the co-operative mode to fix players who where prevented from restarting after completing a game, and also solved the issue of the mysterious sliding custom characters, which while very funny to watch had to be fixed if multiplayer was to be an option for adding characters in co-op games.



The biggest item of the week was the addition of Snap Mode which replaces the old 5x5 grid mode with the additional feature that it can connect any like-minded entities together, irrespective of their specific dimensions. The upshot is that when you want to make a line of walls, fences, floor pieces or other contiguous run of the same entity, they snap together effortlessly. You can access this mode in build 027 by pressing the B key while in the editor and then hovering a second entity near the first entity of the same type, around one edge and watch it snap into place like a magnet.



YouTube™ Video: Game Guru - 'Snap to' Editing mode
Views: 132
Lead developer Lee Bamber demos the new Snap-to mode in the main editor.

As may become custom, here is a video showing the snap mode at work, and we are keep to learn if you feel this should be the 'default' mode when a new editing session starts, and switch the normal mode to second place as the 'smooth mode' given the snap mode is such a useful and intuitive thing to have at your beck and call.

---repost of the news announcement. There isn't a bullet pointed list if that's what you're after but the relevant info is in there. And yes, 027 is live now.
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Kalle801
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Posted: 18th Apr 2015 13:14
Is Snapmode intergrated yet? If so... How do i activate it?
Jerry Tremble
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Posted: 18th Apr 2015 13:53 Edited at: 18th Apr 2015 13:54
Yes it is, press "B" until you see snap in lower right hand corner of editor. It's pretty slick, even at odd angles!
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Kalle801
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Posted: 18th Apr 2015 15:13
hm no, there is nothing. I get no Update on Steam too. it sais 027 but Snap is not there if i press "B" multiple times.
HarryWever
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Posted: 18th Apr 2015 15:24
The snap mode is really cool. i like it a lot.

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Getlucky
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Posted: 18th Apr 2015 16:55
For me it's the same. If I press the "B" key, anything happens. Any suggestion?
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MXS
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Posted: 18th Apr 2015 17:42
yes the snap mode works. you will know it is in snap mode by pressing 'B' as Jerry Tremble
said you will see the word snap at the bottom right of the editor. this awesome now i can make a level in a snap. also the grid mode is good for inside level.
I test it out on the Asylum parts and it snap together great. i will keep on waiting for guru to mature before i do any real projects with it but this is good progress i love it.
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Kalle801
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Posted: 18th Apr 2015 17:53 Edited at: 18th Apr 2015 18:15
Nope it do not work on "B" for me.

Edit: @Getlucky I noticed, we both got Windows8. Maybe thats an issue.
rolfy
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Posted: 18th Apr 2015 18:20 Edited at: 18th Apr 2015 18:37
Press 'b' once to snap 5x5 increments, twice to snap 100x100 increments. Horizontal snap has been in since the very beginning, in v1.026 vertical snap was introduced pressing 'b' and using PgUp/PgDn keys. The new snap to object of same type feature will come in the next release.

Kalle801
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Posted: 18th Apr 2015 18:31
Dude, we already got v1.027
rolfy
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Posted: 18th Apr 2015 18:42 Edited at: 18th Apr 2015 18:54
If it has been released I must have missed it as haven't been using GG for a few days now, I don't see any announcements for its release and the devblog was posted only couple of days ago, the way GG updates from Steam now you don't really notice it happen much.
The newer snap to object may only work with objects of same type, though how GG knows an object by type I don't know, unless they mean 'same object'. The devblog seems to be only announcing new features not an actual release.

Edit* Just noticed Errant has added a small comment at the bottom of the post above that it has been released, you will have to forgive me for not reading through the entire copy/paste tome of a post as I had already done that before. It would be nice if announcements were made but I suspect as it is the weekend no one had actually got around to that yet.
3com
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Posted: 18th Apr 2015 19:00
It Works even with custom walls, fences, and floors.
Good job TGC team!

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Kalle801
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Posted: 18th Apr 2015 19:46
is the Update location based? Im in Germany.
Pirate Myke
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Posted: 18th Apr 2015 21:04
.027 has been released a few days ago. shut down steam and reopen it and it should que GameGuru to update.

The snap works in top down or Free flight mode.
Press B till it say snap in the right status bar, and then set the 100x100 box from the fixture folder.
Extract the object, and hold the Shift key then set one, release the shift key and place the mouse over the last placed piece, Notice that it will snap to the side and to the top.
Press shift and set the next piece, release shift, let it snap into place, then hold shift and set the next one.

Repeat this pattern.

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Kalle801
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Posted: 18th Apr 2015 23:31
I restarted Steam and do not have the Snap feature. I dont know whats wrong.
Pirate Myke
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Posted: 18th Apr 2015 23:35
when in top down edit mode Press B key. down where the x and z location is to the right it should say snap, normal or grid. Press b and see if this is going thru the changes.

Snap will only work in snap mode. Grid is on 100 snap now on the terrain level only, normal is normal edit mode.

Try this please. Thanks
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Kalle801
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Posted: 19th Apr 2015 14:25
NO! There is no change...
Pirate Myke
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Posted: 19th Apr 2015 14:56
If in the editor and you press Help then about, what version are you reporting there please.
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Kalle801
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Posted: 19th Apr 2015 15:04
This:

Pirate Myke
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Posted: 19th Apr 2015 15:21
Yes that, thank you. Your screen should look like this, check where the arrow is pointing while pressing the B key on your keyboard, and see if it scrolls thru the modes.


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Kalle801
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Posted: 19th Apr 2015 15:38
Nope. No chance...

Pirate Myke
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Posted: 19th Apr 2015 16:51 Edited at: 19th Apr 2015 16:53
Darn it. Was hoping there would be a simple fix for this for you.

After reading thru the whole post again twice. I don't see me asking you do to a file verification for GameGuru, May I impose again and ask you to do this and try again. I understand you should not have to, But my next option is to have you press the green help button, as it apparently is above my means to fix for you.

But the first thing they will ask you to do is a file verification. So after that,

if this issue is not fixed for you, then please press the green help bottom to the lower right of this screen and send them info, and a link to this post, and Support will be able to assist you better. Also please send your machine specs and operating system also. Thanks


Again sorry for this inconvenience.
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Kalle801
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Posted: 19th Apr 2015 17:03
What does this mean, i dont know...
..."file verification for GameGuru"
Kalle801
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Posted: 19th Apr 2015 17:08
Here r my Specs:


and

Pirate Myke
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Posted: 19th Apr 2015 17:31
Thank you for the specs,

File verification is in the Steam Interface under the library tab.
RMB on the GameGuru Icon in the left panel and choose properties.
A window opens up.
The third tab is Local files, choose it please and there is a button that reads, verify integrity of game cache...
Press that button and it will scan the installed files and tell you if any are missing and then download them to you if they are.
This should tell us what is going on if some files are missing.

Thanks

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Kalle801
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Posted: 19th Apr 2015 18:09
Thank You... It Works!

2 files were faulty

Pirate Myke
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Posted: 19th Apr 2015 18:15
Excellent. That is good to hear.
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Kalle801
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Posted: 19th Apr 2015 19:27
I love Snap! look at this



synchromesh
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Posted: 19th Apr 2015 20:48 Edited at: 19th Apr 2015 20:49
Yes I have been ill the last few days but I did get chance to try the new snap mode before hand .... playing with it again now and its a great new feature .. Suddenly all these little construction kits on the store have gone from good to awesome

They are well worth the purchase now ...
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Kalle801
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Posted: 20th Apr 2015 00:32 Edited at: 20th Apr 2015 00:36
okay, ill think about this. Thank you

How can i find the Kit's ? There is no Search feature...

Edit: Got it.

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