Quote: "This part sounds like the models have some issues .... We even had a few TGC models cause this a while back...it was fine until you got close... Try a blank map and add the store items ..... see if any one or all drag your fps down ..... it could be just one tin with an issue ...."
afaik it is the shelf wich causes the FPS rise. i walk pass this shelf and suddenly the game slows down dramatically.
Quote: "Also many of these free models packs are directly from fps creator ( Not saying that one ) so also check their Fpe,s are up to date"
i think they are from FPSC, yes.
when i check the FPS files, what should i mention. i have not really enough knowledge to find the problem. what shouldn't be in the FPS file, what should be? is there something that can be spotted?
Quote: "are the supermarket items all static? it's a physics issue so making them static should solve it"
do you mean that they were red when i inserted the items and not green? no they were red (static) do you mean this?
Quote: "have you tried placing the enemies as static too? they wont do anything but it'll tell you if it's the script or the model that's causing the issue -"
no i didn't yet but i'm really sure that it's because of the enemies. because before the enemies it was running well. not awesome but ok.
i used the enemies from the GG source folder, the "black ops soldier(?)" and two "combat soldiers" for every wave.
Quote: " if it's the script then a simpler script would solve your issue "
what do you mean with script? i mean, what script exactly is it that i should watch? i have not used scripts exept the ones that are automatically used by placing an object.
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