Errant AI had a large selection of skin colors and female hand textures in his MP9&10 gunpacks...they are still out for sale and shouldn't be too hard to get into GameGuru.
Quote: "Artists who are making new weapons have remodeled the player's hands (with gloves, sleeves, etc.). I think it's a shame."
The hands have not been remodeled as the player does not have any default hands. The artists have made their guns from scratch which is why they look different depending on the artist. There is little to no way around this. Nothing has been remodeled, the stock guns are just as much a "modelpack" as any guns you would purchase.
Quote: "It just seems unrealistic. You wouldn't instantly change your clothing and get/remove a tattoo every time you changed weapons. I find the break in continuity quite jarring."
There have been numerous FPSC users who mixed modelpacks in the old days... I and some other users have been unforgiving enough about this that the trend eventually ceised. Guru is easy to use but that does not mean without effort. You will have to learn the basics of texturing, rigging and modeling eventually if you aim to make a decent game with your own media. You will then have to rely on the handrig from the artist of your choosing and rerig all guns that haven't been made by this artist. Rigging guns to hands, if the necessary animations are present, is remarkably easy.
Here is a tutorial video.
Quote: "It would be nice to see the player's hands when disarmed, so it would look more realistic, such as pushing a door or closet."
There is an FPSC modelpack with those animations. Modelpack 54. You will have to handle the scripts and set this up yourself though. Asking for this to be an in-editor drag'n'drop feature is a little much.
Quote: "My challenge has been the lack of diversity in the hands. There should always be a female option, and at least 4 skin tones. "
See above. This has also never been the norm in 3d modeling. Rigs have usually been sold separately and for a lot more than the FPSC guns. I write this out because people who are new to gamedeveloping likely have little to no idea how priviliged we are these days when it comes to assets.
As far as skin tones are concerned or female hands: Retexturing an already premade texture is
really easy and I don't see how that should be a must to be added to the already large workload of modeling and animating a custom guns. Retexturing male arms doesn't look too great either...if you want a female handrig, you'd have to buy one as women tend to have different looking hands than male commandos.
Quote: " Doesn't make sense to have a winter scene with black gloved hands."
It does not.
Here is a nice winter camo-pattern. Happy texturing!
Quote: "especially with the upcoming character builder, it would be logical to me that this will include definition as player character for a certain model....should solve it all"
Character models have lowerpolygon arms and the animations would be inferior to rigged FPS hands. The player camera is not a character (you can attach one to the camera but that is unrelated). This also means that the character creator is not related to the playerguns. (characters use an entirely different model for each gun)
Quote: "Anyone remember 'character shop?' "
I
don't know this for certain but I believe this has not been made by TGC members but by a community member and has only been sold via TGC. Why did it disappoint you?
Quote: "but it would be nice if people would create packs and weapons that show more than just middle-aged male Caucasians as heroes. IMHO"
Like I said! EAI's old packs had all kinds of variations and have been the most used weapons in FPSC back then. Artists choose to create "middle-aged male Caucasian" arms because they sell the best and are easiest to work off. Its easier to design a black, female assassin wih tattoos and scars from an almost uncolored texture than revert back from that to something else... Not sure if I expressed that in the best way but I hope you understand.
The main character of my game is a woman and it was not too timeconsuming to set that up.
In conclusion: The amount of stuff available on the market (not just here) is really a golden age for us indies. Purchased assets are a well developed base to work off and create your own ideas without the detailed technical knowledge...they aren't done out of the box for anyone who seriously wants to design his
own game.
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
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