Everyone is already aware of free flight editing mode and other additions so no need to go into that, there are all the same a couple of new things that are pretty much overlooked in the feeding frenzy of new features.
Something long overdue and badly missed was given the description:
"Updated pre-bake entity renderer so HIGHEST produces better dynamic shadows"....so what does this mean exactly?
It means characters actually cast a shadow on entity's not only terrain....yep! we now have dynamic character shadows on indoor entity's. Lee had to do a little tweaking to the pre-bake HIGHEST shader to enhance these.
In the video below you can see this working, I have used one of my own characters as it shows this really well and you can see it casts on both horizontal and vertical surfaces.
Shadow is cast from the skylight source only but for now is a lot better than none at all.
Another feature which adds to the editing experience is the introduction of vertical snap, all features of the widget are available to use in free flight mode with the grid snaps included. We already had horizontal snap and vertical was the missing piece. Same as horizontal you can now snap vertically using 'b' once to snap 5x5 and 'b' twice for 100x100.
This makes it real easy for media creators to make assets which will 'snap' together to create larger structures and fills the gap till the conkit comes along. It even means raising entity's goes a
lot faster then it did.
The video below is a 15 minute run through of a small level built using these features from start to finish, the assets were created with grid snap in mind and it is a breeze to build with these now.
Ignore the fps in last video, it was captured using a laptop.