3rd Party Models/Media Chat / importing unity 3d assets on gameguru..is it possible??

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JC LEON
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Posted: 31st Mar 2015 08:30
Since I have unity too and have a lot of purchased assets models for it I want to know if is there a way to convert unity assets to .x format so I can use them on Gasmeguru

and if yes which software can I use...

I have 3dstudio max yet..
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AuShadow
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Posted: 31st Mar 2015 09:26
Well you could import into blender (or any program that can export .x ) scale for reloaded and then export as .x file, you would also need to create the fpe file and convert the images to DDS, and if blender is used then use 2.69 as 2.7 onwards has issues with .x exporter
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AuShadow
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Posted: 31st Mar 2015 09:26
Well you could import into blender (or any program that can export .x ) scale for reloaded and then export as .x file, you would also need to create the fpe file and convert the images to DDS, and if blender is used then use 2.69 as 2.7 onwards has issues with .x exporter
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Errant AI
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Posted: 31st Mar 2015 10:02
Quote: "I have 3dstudio max yet.."


If this means you do have max, then you should be able to easily load in the .FBX and export as .X

Here is bond1's .x exporter for max.
http://mjblosser.com/kw-x-port-for-3ds-max/

You may need to do some alteration with UV mapping if the assets use multiple textures and you want to use shaders in GameGuru.

If that meant you do not have Max then yes, Blender ought to be a good route to go.
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JC LEON
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Posted: 31st Mar 2015 11:22
thanks for yours answers but my assets are in unitypackage format and not .fbx format so I can only explode them into unity...

in this case ..is there a way can I "extract" assets I want and port them into .x format?
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Pirate Myke
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Posted: 31st Mar 2015 11:32
Look in the Unity tutorials for exporting media, that will tell you the formats it will export, I believe they are FBX, or .obj.
Both of which are importable for both Blender and 3D Max.
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JC LEON
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Posted: 1st Apr 2015 15:05
Found it!!!

I found a tool that can extract .unitypackage so I can have models and textures extracted in standard folders but now born another problem

since unity 3d use materials ,when I try to display models into software like Right hemisphere deep exploration.. i have my models semi-invisible maybe due to the materils used by unity..is there a way I can turn around this???

[img]
hostare immagini[/img]
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Pirate Myke
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Posted: 1st Apr 2015 22:38
what format are the texture files opened in? 3rd tab from the left at the bottom from your picture, maybe kill transparency there. If they are not transparent, then are the normal flipped?
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JC LEON
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Posted: 2nd Apr 2015 08:26 Edited at: 2nd Apr 2015 14:40
no. the textures tab in the bottom is referred to a general textures ..nothing relate to the models

maybe can be the alpha channel ?? i tried to extract the aplha channel for every textures and now they are correctly displayed on the model and into gameguru.. but what can this comport?

[img]
free image hosting[/img]

but models are too big for Gg standars.. how can I scale the model ??

can I set a voice into the fpe file to scale it or must I do it into my importer software??
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code crusher
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Posted: 2nd Apr 2015 17:31
you can edit it in FPE file

scale = ? %

original are all object scaled to value 100
JC LEON
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Posted: 3rd Apr 2015 07:29
yes I do.. thanks...

but after that a new bug is born...

since if I put scaled object into editor and after go in F9 mode and try to modify that object (rotate, reposition,etc) the object cannot be placed anymore and disapper..

this is a proved bug and I referred it to Pirate Myke too..


wait for news...
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