Product Chat / Character start pose/animation

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Isagabe
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Joined: 12th Sep 2014
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Posted: 25th Mar 2015 09:47 Edited at: 25th Mar 2015 09:51
Hi all
Hope someone can help. I am trying to get one of the characters, any character for that matter, to start off taking a knee. What I have managed is to find the animation in the fpe file for eg:

csi_crouchidlerocket = 6472,6545

I then insert these in

;anim
animmax = 1
anim0 = 6472,6545
playanimineditor = 1

using this with conjunction ai_neutral.lua as I don't want them to fire. More like props in background with some minor animation.
In the editor, when I select properties, the characters are in the correct pose but when I launch test mode the characters are standing upright.
I am not sure if it is a conflict with the neutral lua. I've tried editing that (I'm not a programmer) but with no real effect except for the occasional lua error message,
Any help/response would be appreciated.

EDIT: apologies if this posted in wrong place. Mods please move to correct location. Thanks.
synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 25th Mar 2015 11:02 Edited at: 25th Mar 2015 11:08
Hi Isagabe

you would have to find the animation in the animation list. it is a text file. the you will need to modify the scripts start to set that frame start number. Find out which character that they are using with the AI_Neutral script.

The defender soldier has the kneel in it. trying to find the animation.
I think they are calling kneeling, crouch. and you will need to decide if there is a weapon.
You just have to find the first frame of that animation.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Isagabe
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Joined: 12th Sep 2014
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Posted: 25th Mar 2015 11:31
Thank you synchromesh
I will check it out. Regards

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