Product Chat / GameGuru V1.00.021 is released

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Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 20th Mar 2015 17:38
GameGuru V1.00.021

Here's another update for GameGuru bringing you more refined editing controls and features.

Editing Controls


Prevented the camera from sinking into floor when zooming into large entity
Replaced entity highlighter with shrink wrap colour, removed old circle highlighter
Transparency on locked entities removed when in TEST GAME (great for placing objects inside buildings
When hold down SHIFT, any locked entities are instantly highlighted
Added (auto flatten) text to status panel when U key mode activated
Terrain Editing Ramp Mode now smooths out the ramp edges to avoid stretch effect
Editor now reports if entity is locked, and hints about holding SHIFT
Editor now asks if you want to save an unsaved level before quitting


Test Level - F9 3D Edit Mode

Removed red circle highlighter in F9 Edit Mode in favor of shrink wrap method
Added cursor icon to F9 Entity Edit Mode to allow finer entity selection
Entity selection now more accurate in F9 Entity Edit Mode
Changed camera raise/lower keys to [ and ] (to avoid confusion with entity Y change)
When selecting an entity in F9 mode, entity no longer shifts and resets rotation
Changed entity Y modifier from - and + keys to PGUP and PGDN for consistency


Weapons

Added ability to replace a weapon by pressing T when collecting new one
Extra prompts preventing player collecting more than 9 weapons
Full Automatic Weapons now overheat and jam in response to GUNSPEC jamming fields
Fixed issue with full-auto weapons showing bullet-sequence after reload


Multiplayer


Fixed issue of custom scripts being flagged as needing to make the level a Workshop item
Fixed an issue where you would sometimes appear to be underwater when spawning in or dying in multiplayer
Improved multiplayer gui when playing a team match
Field of view settings from the host of a multiplayer match no longer get imposed on everyone else
Fixed flashlights being left on when joining a multiplayer game
When waiting for other players before the initial spawn in a multiplayer game, a list of who has joined and who is waiting to join is displayed


LUA Scripting

Added new LUA globals;
- g_PlayerFlashlight = Switches to 1 when player is using the flash light (F)
- g_PlayerGunID = The currently held weapon ID value
- g_PlayerGunCount = The total number of weapons currently carried
- SetNameplatesOff() = Hides player nameplates (great for multiplayer games in the dark where you don't want player to be easily seen)


Misc

Solved issue of multi-level standalones using the wrong terrain paint texture
Fixed issue of rogue sprites corrupting standalone menu after one round of playing
Amended the Sound DLL binary to avoid creating false positive with BitDefender
Added extra debug code to trace steps during software initialisation
Added a full Display Mode data dump if software fails to create D3D device

i7-4770s 3.10ghz - Geforce GTX 650ti
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 20th Mar 2015 17:48
Who ever (Lee I suspect) developed the new shrink wrap entity selection tool should be
very pleased with themselves. Darn nice job - looks and works very professional.
Windows pro 8.1 with 8.1 update,64 bit|AMD FX-6200 Six-core-3.80 Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114
MadLad Designs
GameGuru Master
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside......
Posted: 21st Mar 2015 17:42
- Removed red circle highlighter in F9 Edit Mode in favor of shrink wrap method
- Added cursor icon to F9 Entity Edit Mode to allow finer entity selection
- Entity selection now more accurate in F9 Entity Edit Mode


THANK YOU! I could never really do anything in F9 mode as I found it difficult to select entities, but now.. no bother. Awesome!
Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram

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