Product Chat / GameGuru V1.00.019

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Scene Commander
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Posted: 12th Mar 2015 09:42
Hi Everyone.

Another update is ready for you;

1) Fixed an issue in the importer where the mouse would disappear sometimes when saving
2) When hosting a multiplayer map containing light maps, the system will now use them and show them in the game.
3) On initial spawn in a multiplayer game you can no longer invisibly move
4) Added polish to end of a multiplayer game to fade out neatly
5) Fixed an error relating to a missing image

We're now working on Team Play for Multiplayer and you can expect more tweaks, fixes and improvements next week.

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snowdog
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Posted: 12th Mar 2015 20:05
Team Play..? Like a Team Deathmatch mode..? Awesome!!!
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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science boy
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Posted: 12th Mar 2015 21:29
so what about the single player stuff?
an unquenchable thirst for knowledge of game creation!!!
Old Larry
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Posted: 13th Mar 2015 17:47 Edited at: 13th Mar 2015 18:38
Please verify the AI_soldier lags on death.
Also, the player walk speed sound is too slow, more of sounds of weapons can't hearing correctly...and much other bugs.



And the final game speed is dramatically decreased in the normal visuals settings, on the "high" become more slowly
See attached photos.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."

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Errant AI
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Posted: 14th Mar 2015 12:46 Edited at: 14th Mar 2015 12:49
Quote: "Also, the player walk speed sound is too slow, more of sounds of weapons can't hearing correctly...and much other bugs."


What is your framerate?

If FPS is too high (over 60) the sounds and animations get out of sync.
I imagine similar issues will happen if FPS is too low.
You may need to enable vsync=1 in setup.ini if you have a powerful PC.

edit: Just saw the attachments. Try optimizing your level to get it at least over 30FPS.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280
Old Larry
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Posted: 14th Mar 2015 13:07 Edited at: 14th Mar 2015 13:09
Errant AI wrote: "What is your framerate? ... You may need to enable vsync=1 in setup.ini if you have a powerful PC."

You don't see the attached photo ?!? There is one with the frame rate (middle photo) !
Now I try this vsync...
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

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Errant AI
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Posted: 14th Mar 2015 13:13
Yes. I saw it after I posted and edited my post before you replied.

You can also adjust the footfall pace in the player start marker properties.
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Old Larry
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Posted: 14th Mar 2015 13:37
Yes I've testing with enabling vsync=1 in setup.ini and working better.
The footfall pace in the player start marker properties doesnt work, hearing the same slow foot speed.
I use the 200 player speed and the sound doesnt follow this speed, remaining at 100.
This low speed foots player sound was appearing after GG v1.012, before that, I've tested to use 300 player speed and his sound of foots was the same 300.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Pirate Myke
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Posted: 14th Mar 2015 13:39
Nice map Old Larry.
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Old Larry
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Posted: 14th Mar 2015 13:47 Edited at: 14th Mar 2015 13:50
Pirate Myke wrote: "Nice map Old Larry."

Thanks
Do you also like the animated truck, animated vault safe, the Prototype weapon and the sounds of all theses ?
Smile today, tomorrow could be worse

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Old Larry
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Posted: 14th Mar 2015 15:28 Edited at: 14th Mar 2015 15:29
And we really need some other stuffs. Read here: https://forum.game-guru.com/thread/211274
Smile today, tomorrow could be worse

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Pirate Myke
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Posted: 15th Mar 2015 15:34
Yes the animated stuff is very nice, You have more skills then I thought.
Harry weaver has made a prototype for you to view of a tunnel. It is on one of the other posts you have made.
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Old Larry
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Posted: 16th Mar 2015 15:43
Pirate Myke wrote: "You have more skills then I thought."

I've got skills thanks to this great community.
Smile today, tomorrow could be worse

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"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Pirate Myke
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Posted: 16th Mar 2015 16:19
It is great to be in a community, which extends themselves, so much. Makes me want to give more.
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Old Larry
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Posted: 16th Mar 2015 21:36
Now I start to made another mission in game, and I'm very concerned about the "occlusion.lua"...
When I use this script, the player start arrow is visible in game test. Is that normal ?
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."

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synchromesh
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Posted: 17th Mar 2015 00:49
Hi Old Larry

occlusion.lua"... does not appear to be a stock script for GameGuru ?

However restarting GameGuru might rectify the start marker as this sometimes occurred in classic ..
But if that's a custom script then that could be the cause ?
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Teabone
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Posted: 17th Mar 2015 08:05
Quote: "so what about the single player stuff?"


I'm still waiting for a list of things to be fixed / added. I personally don't have a use for the multiplayer features. So I guess the wait continues.
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Old Larry
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Posted: 17th Mar 2015 08:34
Here is the occlusion.lua
Smile today, tomorrow could be worse

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synchromesh
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Posted: 17th Mar 2015 11:20 Edited at: 17th Mar 2015 11:27
Hi Old Larry

Thanks for the script... its being looked into ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Old Larry
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Posted: 17th Mar 2015 17:55 Edited at: 17th Mar 2015 18:00
And another good script "occlusion_minus_enemies.lua", where I've adapted for my scenario level.



The droid from this video example have outrange of occlusion healt entity (have 900 health), so you still can see it.
Video example: How work the "occlusion_minus_enemies.lua" in the GG, and how to get infinite ammo with it

Smile today, tomorrow could be worse

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Pirate Myke
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Posted: 17th Mar 2015 21:30
Might be best to ask scripting questions on the script board, they would receive more of a quick response I would guess.

You building pop in abruptly, and I am guessing your trying to adjust that?
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Old Larry
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Posted: 17th Mar 2015 22:11 Edited at: 17th Mar 2015 22:12
You are right, I must put in the script forum board those two occlusion variant.
Smile today, tomorrow could be worse

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"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Old Larry
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Posted: 17th Mar 2015 22:17 Edited at: 17th Mar 2015 22:17
Pirate Myke wrote: "You building pop in abruptly, and I am guessing your trying to adjust that?"

That was because I've forgot to give some strength to entities who have "strength = 0" in their fpe file...
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Pirate Myke
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Posted: 17th Mar 2015 22:45
I see. Interesting, I should get into the script boards more.
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cybernescence
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Posted: 18th Mar 2015 00:45
re the occlusion .lua

You probably set your start marker down after placing other entities so its 'e' number won't be 1 (as expected as a default in the script)

Therefore change this line "local startmarkerE = 1" to have the 'e' number of the start marker (hover over it in editor and look at status bar).
Old Larry
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Posted: 18th Mar 2015 07:31 Edited at: 18th Mar 2015 08:22
cybernescence wrote: "You probably set your start marker down after placing other entities"

Yes you are right, I've delete it from mistake then I put again another start maker, so his number is 9 in my map now.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Old Larry
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Posted: 19th Mar 2015 21:19 Edited at: 19th Mar 2015 22:03
We still having problems with foots speed sound of player.
The "Footfall Pace" setting have no one influence ! For example if I increase the player speed from the default "speed = 100" to 150, 200 or greater,
the player foots sound was keeps that "speed = 100" ( I've refer strictly at sound speed, what player hearing).
This inconvenient appearing after first steam GG version, before the steam version, was fully functionally that player foots speed sounds :
just for testing, I've set the speed at "speed = 300" from player start option, and the sounds of player foots, was perfectly synchronized with the "speed = 300" from player start option
Please don't forget about this problem.
Smile today, tomorrow could be worse

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"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
LeeBamber
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Posted: 20th Mar 2015 14:10
Thanks for the reminder, I have added it to the main bug list so will check that out early next week for ya!
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